Major clean up and reorganization

- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
This commit is contained in:
Tony Bark 2023-03-14 06:17:27 -04:00
parent 55ed76c914
commit c980445340
337 changed files with 5129 additions and 7661 deletions

View file

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# meta-default: true
extends _BASE_
# Called when the state is activated. (parents, then children)
func _enter() -> void:
pass
# Called after the state is activated. (children, then parents)
func _after_enter() -> void:
pass
# Called every physics frame (only when the state is active, of course). (parents, then children)
func _update(delta: float) -> void:
pass
# Called at the end of every physics frame. (children, then parents)
func _after_update(delta: float) -> void:
pass
# Called before the state is deactivated. (parents, then children)
func _before_exit() -> void:
pass
# Called when the state is deactivated. (children, then parents)
func _exit() -> void:
pass