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https://github.com/tonytins/citylimits
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Major clean up and reorganization
- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
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337 changed files with 5129 additions and 7661 deletions
37
addons/simplelicense/Icon.svg.import
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37
addons/simplelicense/Icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dnr20t153it5i"
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path="res://.godot/imported/Icon.svg-62b5bc5b7872f9c089f3b98f0084a03c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/simplelicense/Icon.svg"
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dest_files=["res://.godot/imported/Icon.svg-62b5bc5b7872f9c089f3b98f0084a03c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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