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https://github.com/tonytins/citylimits
synced 2025-06-26 01:44:42 -04:00
Major clean up and reorganization
- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
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[gd_resource type="Resource" script_class="LicenseLink" load_steps=3 format=3 uid="uid://ch5muqo430mw"]
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[ext_resource type="Script" path="res://addons/simplelicense/mod_example/mod_1.gd" id="1_3n7mw"]
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[ext_resource type="Script" path="res://addons/simplelicense/api/LicenseLink.gd" id="1_gufc2"]
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[resource]
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script = ExtResource("1_gufc2")
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link_files = Array[Resource]([])
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link_dirs = Array[Resource]([ExtResource("1_3n7mw")])
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link_paths = []
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componet_name = "Mod 1"
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extra = "extra info shown in the comment section of the link text"
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license_identifier = "mod_1_license_identifier"
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copyright = Array[String](["copyright year, (comma) name, (comma) company name"])
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This is an example of the custom license terms for Mod_1
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So like
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MIT LICENSE TERMS
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...
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..
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.
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or
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CC0 1.0 LICENSE TERMS
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...
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..
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.
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