Major clean up and reorganization

- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
This commit is contained in:
Tony Bark 2023-03-14 06:17:27 -04:00
parent 55ed76c914
commit c980445340
337 changed files with 5129 additions and 7661 deletions

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[gd_resource type="Resource" script_class="LicenseLink" load_steps=3 format=3 uid="uid://ch5muqo430mw"]
[ext_resource type="Script" path="res://addons/simplelicense/mod_example/mod_1.gd" id="1_3n7mw"]
[ext_resource type="Script" path="res://addons/simplelicense/api/LicenseLink.gd" id="1_gufc2"]
[resource]
script = ExtResource("1_gufc2")
link_files = Array[Resource]([])
link_dirs = Array[Resource]([ExtResource("1_3n7mw")])
link_paths = []
componet_name = "Mod 1"
extra = "extra info shown in the comment section of the link text"
license_identifier = "mod_1_license_identifier"
copyright = Array[String](["copyright year, (comma) name, (comma) company name"])

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This is an example of the custom license terms for Mod_1
So like
MIT LICENSE TERMS
...
..
.
or
CC0 1.0 LICENSE TERMS
...
..
.