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Major clean up and reorganization
- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://assets/terrain_cl.png" type="Texture" id=1]
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[ext_resource path="res://assets/terrain_cl.png" type="Texture2D" id=1]
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