Major clean up and reorganization

- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
This commit is contained in:
Tony Bark 2023-03-14 06:17:27 -04:00
parent 55ed76c914
commit c980445340
337 changed files with 5129 additions and 7661 deletions

38
scenes/item_select.tscn Normal file
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[gd_scene format=3 uid="uid://bslfk5as420f7"]
[node name="ItemSelect" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 10
metadata/_edit_use_anchors_ = true
[node name="TabContainer" type="TabContainer" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_top = 0.830247
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
metadata/_edit_use_anchors_ = true
[node name="Zones" type="TabBar" parent="TabContainer"]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="TabContainer/Zones"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="TabContainer/Zones/ScrollContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="TabContainer/Zones/ScrollContainer/VBoxContainer"]
layout_mode = 2