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https://github.com/tonytins/citylimits
synced 2025-12-17 05:34:42 -05:00
Removed a few addons
- Upgraded to Godot 4.2
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97 changed files with 17 additions and 3766 deletions
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@ -13,19 +13,27 @@ config_version=5
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config/name="City Limits"
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config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.png"
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config/macos_native_icon="res://icon.icns"
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config/windows_native_icon="res://icon.ico"
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[dotnet]
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project/assembly_name="CityLimits"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/simplelicense/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/yet_another_behavior_tree/plugin.cfg")
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enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
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[input]
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mb_left={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="mobile"
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