Removed a few addons

- Upgraded to Godot 4.2
This commit is contained in:
Tony Bark 2023-12-09 23:07:31 -05:00
parent 51d2475f4d
commit dd04a01651
97 changed files with 17 additions and 3766 deletions

View file

@ -13,19 +13,27 @@ config_version=5
config/name="City Limits"
config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
[dotnet]
project/assembly_name="CityLimits"
[editor_plugins]
enabled=PackedStringArray("res://addons/simplelicense/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/yet_another_behavior_tree/plugin.cfg")
enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
[input]
mb_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"