class_name H4Format extends Resource ## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code]) @export var font_size: float = 1.142 : set = _set_font_size ## Whether this header level is drawn as bold or not @export var is_bold := false : set = _set_is_bold ## Whether this header level is drawn as italics or not @export var is_italic := false : set = _set_is_italic ## Whether this header level is underlined or not @export var is_underlined := false : set = _set_is_underlined signal _updated func _init() -> void: resource_local_to_scene = true func _set_font_size(new_font_size: float) -> void: font_size = new_font_size _updated.emit() func _set_is_bold(new_is_bold: bool) -> void: is_bold = new_is_bold _updated.emit() func _set_is_italic(new_is_italic: bool) -> void: is_italic = new_is_italic _updated.emit() func _set_is_underlined(new_is_underlined: bool) -> void: is_underlined = new_is_underlined _updated.emit()