[gd_scene load_steps=17 format=3 uid="uid://bxtsl6qlpq1ar"] [ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_27o77"] [ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/UIInventory.tscn" id="2_1tbys"] [ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/UISign.tscn" id="3_1kfnp"] [ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_mylkx"] [ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2D.gd" id="5_lwx5e"] [ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/PlayerPhantomCamera2DTween.tres" id="6_tu4q2"] [ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/PlayerCharacterBody2D.gd" id="7_lgoyn"] [ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_bo8m7"] [ext_resource type="Texture2D" uid="uid://cwep0on2tthn7" path="res://addons/phantom_camera/examples/textures/2D/PhantomCamera2DSprite.png" id="9_lv4it"] [ext_resource type="Resource" uid="uid://cecrnq0wnkexh" path="res://addons/phantom_camera/examples/resources/tween/ItemFocusPhantomCamera2DTween.tres" id="10_uli1l"] [ext_resource type="Resource" uid="uid://cllveybboaqk5" path="res://addons/phantom_camera/examples/resources/tween/InventoryPhantomCamera2DTween.tres" id="11_rg2e5"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"] texture = ExtResource("1_27o77") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8) 14:0/0/custom_data_0 = &"Sign" 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8) 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8) 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 14:4/0/custom_data_0 = &"Inventory" 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5) 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8) 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_kf7eg"] physics_layer_0/collision_layer = 1 physics_layer_1/collision_layer = 2 physics_layer_1/collision_mask = 2 custom_data_layer_0/name = "Type" custom_data_layer_0/type = 21 sources/0 = SubResource("TileSetAtlasSource_easgx") [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5hryl"] bg_color = Color(0.85098, 0.894118, 0.937255, 1) border_width_left = 2 border_width_top = 2 border_width_right = 2 border_width_bottom = 2 border_color = Color(0.113725, 0.113725, 0.113725, 1) corner_radius_top_left = 7 corner_radius_top_right = 7 corner_radius_bottom_right = 7 corner_radius_bottom_left = 7 [sub_resource type="RectangleShape2D" id="RectangleShape2D_xj4ar"] size = Vector2(64, 57) [sub_resource type="RectangleShape2D" id="RectangleShape2D_18i13"] size = Vector2(42, 57) [node name="ExampleScene2D" type="Node2D"] [node name="Background" type="CanvasLayer" parent="."] layer = -3 [node name="ColorRect" type="ColorRect" parent="Background"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -345.0 offset_top = -143.0 offset_right = 947.0 offset_bottom = 578.0 grow_horizontal = 2 grow_vertical = 2 auto_translate = false localize_numeral_system = false color = Color(0.137255, 0.14902, 0.196078, 1) [node name="TileMap" type="TileMap" parent="."] z_index = -1 scale = Vector2(3, 3) tile_set = SubResource("TileSet_kf7eg") format = 2 layer_0/name = "Background" layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3) layer_1/name = "Terrain" layer_1/enabled = true layer_1/modulate = Color(1, 1, 1, 1) layer_1/y_sort_enabled = false layer_1/y_sort_origin = 0 layer_1/z_index = 1 layer_1/tile_data = PackedInt32Array(1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1, 393225, 786432, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 458752, 1, 327681, 720896, 1, 393217, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 393218, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 393219, 720896, 1, 65540, 458752, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 393220, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 458752, 1, 327685, 720896, 1, 393221, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 393222, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 720896, 1, 262151, 720896, 1, 327687, 720896, 1, 393223, 458752, 1, 65544, 720896, 1, 131080, 720896, 1, 196616, 458752, 1, 262152, 720896, 1, 327688, 720896, 1, 393224, 720896, 1, 65546, 524288, 5, 65547, 524288, 5, 65548, 524288, 5, 65549, 524288, 5, 131082, 524288, 6, 131083, 524288, 6, 131084, 524288, 6, 131085, 524288, 6, 196618, 720896, 1, 262154, 720896, 1, 196619, 720896, 1, 262155, 720896, 1, 196620, 720896, 1, 262156, 720896, 1, 196621, 720896, 1, 262157, 720896, 1, 65550, 524288, 5, 65551, 524288, 5, 65552, 524288, 5, 131086, 524288, 6, 131087, 524288, 6, 131088, 524288, 6, 196622, 720896, 1, 196623, 720896, 1, 262159, 720896, 1, 262160, 720896, 1, 196624, 720896, 1, 262158, 720896, 1, 17, 720896, 4, 65553, 720896, 5, 131089, 720896, 5, 196625, 720896, 5, 262161, 720896, 5, 18, 786432, 4, 19, 786432, 4, 20, 786432, 4, 21, 786432, 4, 22, 786432, 4, 23, 786432, 4, 65554, 786432, 5, 131090, 786432, 5, 196626, 786432, 5, 262162, 786432, 5, 65555, 786432, 5, 131091, 589824, 6, 196627, 786432, 5, 262163, 786432, 5, 65556, 786432, 5, 131092, 786432, 5, 196628, 786432, 5, 262164, 786432, 5, 65557, 786432, 5, 131093, 786432, 5, 196629, 786432, 5, 262165, 786432, 5, 65558, 786432, 5, 131094, 786432, 5, 196630, 786432, 5, 262166, 655360, 6, 65559, 786432, 5, 131095, 786432, 5, 196631, 786432, 5, 262167, 786432, 5, 327697, 720896, 5, 393233, 720896, 5, 327698, 589824, 6, 393234, 786432, 5, 327699, 786432, 5, 393235, 786432, 5, 327700, 786432, 5, 393236, 786432, 5, 327701, 786432, 5, 393237, 786432, 5, 327702, 786432, 5, 393238, 786432, 5, 327703, 786432, 5, 393239, 786432, 5, -131062, 720896, 4, -131061, 786432, 4, -131060, 786432, 4, -65526, 720896, 6, -65525, 786432, 6, -65524, 786432, 6, -131056, 851968, 4, -65520, 851968, 6, -131059, 786432, 4, -131058, 786432, 4, -131057, 786432, 4, -65523, 786432, 6, -65522, 786432, 6, -65521, 786432, 6, -196596, 917504, 0, -65536, 917504, 2, -65535, 983040, 2, -65534, 1048576, 2, -65533, 917504, 2, -65532, 983040, 2, -65531, 1048576, 2, -65530, 917504, 2, -65529, 983040, 2, -65528, 1048576, 2, 65535, 655360, 0, 131071, 655360, 1, 196607, 655360, 1, 262143, 655360, 1, 327679, 655360, 1, 393215, 655360, 1, 458751, 655360, 1, 524287, 655360, 1, 589823, 655360, 1, 0, 720896, 0, 65536, 720896, 1, 131072, 720896, 1, 196608, 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786432, 5, 196642, 786432, 5, 262178, 655360, 6, 327714, 655360, 6, 393250, 786432, 5, 458786, 786432, 5, 35, 786432, 5, 65571, 786432, 5, 131107, 786432, 5, 196643, 786432, 5, 262179, 786432, 5, 327715, 786432, 5, 393251, 786432, 5, 458787, 786432, 5, 36, 655360, 6, 65572, 786432, 5, 131108, 786432, 5, 196644, 786432, 5, 262180, 786432, 5, 327716, 786432, 5, 393252, 786432, 5, 458788, 655360, 6, 37, 786432, 5, 65573, 786432, 5, 131109, 786432, 5, 196645, 786432, 5, 262181, 786432, 5, 327717, 786432, 5, 393253, 786432, 5, 458789, 786432, 5, 524282, 786432, 5, 524283, 786432, 5, 524284, 786432, 5, 524285, 786432, 5, 524281, 720896, 5, 524286, 851968, 5, 589817, 720896, 6, 589818, 786432, 6, 589819, 786432, 6, 589820, 786432, 6, 589821, 786432, 6, 589822, 851968, 6) [node name="UI" type="CanvasLayer" parent="."] [node name="UIInventory" parent="UI" instance=ExtResource("2_1tbys")] unique_name_in_owner = true visible = false [node name="UISign" parent="UI" instance=ExtResource("3_1kfnp")] unique_name_in_owner = true visible = false [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(674, -132) zoom = Vector2(2, 2) [node name="PhantomCameraHost" type="Node" parent="Camera2D"] script = ExtResource("4_mylkx") [node name="Player" type="Node" parent="."] [node name="PlayerPhantomCamera2D" type="Node2D" parent="Player"] unique_name_in_owner = true position = Vector2(674, -132) script = ExtResource("5_lwx5e") priority_override = null priority = 5 zoom = Vector2(2, 2) follow_mode = 5 follow_target = NodePath("../CharacterBody2D") follow_parameters/target_offset = Vector2(0, 0) follow_parameters/damping = true follow_parameters/damping_value = 20.0 follow_parameters/dead_zone_horizontal = 0.362 follow_parameters/dead_zone_vertical = 1.0 follow_parameters/viewfinder_in_play = true tween_parameters = ExtResource("6_tu4q2") tween_on_load = false inactive_update_mode = 0 [node name="CharacterBody2D" type="CharacterBody2D" parent="Player"] position = Vector2(674, -132) script = ExtResource("7_lgoyn") metadata/_edit_group_ = true [node name="DarkOverlay" type="ColorRect" parent="Player/CharacterBody2D"] unique_name_in_owner = true visible = false anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -1000.0 offset_top = -1000.0 offset_right = 1000.0 offset_bottom = 1000.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0, 0, 0, 0.615686) [node name="InteractionPrompt" type="Panel" parent="Player/CharacterBody2D"] unique_name_in_owner = true visible = false anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -16.0 offset_top = -66.0 offset_right = 16.0 offset_bottom = -34.0 grow_horizontal = 2 grow_vertical = 0 size_flags_vertical = 0 theme_override_styles/panel = SubResource("StyleBoxFlat_5hryl") [node name="Label" type="Label" parent="Player/CharacterBody2D/InteractionPrompt"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_top = -3.0 offset_bottom = 5.0 grow_horizontal = 2 grow_vertical = 2 theme_override_colors/font_color = Color(0, 0, 0, 1) theme_override_fonts/font = ExtResource("8_bo8m7") theme_override_font_sizes/font_size = 26 text = "F" horizontal_alignment = 1 vertical_alignment = 1 [node name="PlayerSprite" type="Sprite2D" parent="Player/CharacterBody2D"] unique_name_in_owner = true scale = Vector2(0.5, 0.5) texture = ExtResource("9_lv4it") [node name="CollisionShape2D" type="CollisionShape2D" parent="Player/CharacterBody2D"] position = Vector2(0, -0.5) shape = SubResource("RectangleShape2D_xj4ar") [node name="PlayerArea2D" type="Area2D" parent="Player/CharacterBody2D"] unique_name_in_owner = true collision_layer = 2 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player/CharacterBody2D/PlayerArea2D"] position = Vector2(0, -0.5) shape = SubResource("RectangleShape2D_18i13") [node name="ItemFocusPhantomCamera2D" type="Node2D" parent="Player/CharacterBody2D"] unique_name_in_owner = true position = Vector2(100, -135) script = ExtResource("5_lwx5e") priority_override = null priority = 0 zoom = Vector2(2, 2) follow_mode = 0 tween_parameters = ExtResource("10_uli1l") tween_on_load = true inactive_update_mode = 0 metadata/_edit_lock_ = true [node name="InventoryPhantomCamera2D" type="Node2D" parent="Player/CharacterBody2D"] unique_name_in_owner = true position = Vector2(-183, -5) script = ExtResource("5_lwx5e") priority_override = null priority = 0 zoom = Vector2(2.5, 2.5) follow_mode = 0 tween_parameters = ExtResource("11_rg2e5") tween_on_load = true inactive_update_mode = 0 metadata/_edit_lock_ = true [node name="Label" type="Label" parent="Player"] offset_left = 167.0 offset_top = -145.0 offset_right = 332.0 offset_bottom = -81.0 theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1) theme_override_fonts/font = ExtResource("8_bo8m7") text = "[WASD] to move [Space] to jump"