mirror of
https://github.com/tonytins/citylimits
synced 2025-05-06 22:54:48 -04:00
439 lines
16 KiB
GDScript
439 lines
16 KiB
GDScript
@tool
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extends Control
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const PcamGroupNames = preload("res://addons/phantom_camera/scripts/group_names.gd")
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const Constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
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var _selected_camera: Node
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var _active_pcam_camera
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var pcam_host_group: Array[Node]
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var editor_interface: EditorInterface
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####################
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# Dead Zone Controls
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####################
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@onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer
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@onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel
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@onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel
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@onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel
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@onready var target_point: Panel = %TargetPoint
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var aspect_ratio_container: AspectRatioContainer
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@onready var aspect_ratio_containers: AspectRatioContainer = %AspectRatioContainer
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@onready var camera_viewport_panel: Panel = aspect_ratio_containers.get_child(0)
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@onready var _framed_viewfinder: Control = %FramedViewfinder
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@onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer
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@onready var sub_viewport: SubViewport = %SubViewport
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###########################
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# Viewfinder Empty Controls
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###########################
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@onready var _empty_state_control: Control = %EmptyStateControl
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@onready var _empty_state_icon: Control = %EmptyStateIcon
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@onready var _empty_state_text: RichTextLabel = %EmptyStateText
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@onready var _add_node_button: Button = %AddNodeButton
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@onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText
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###################
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# Priority Override
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###################
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@onready var _priority_override_button: Button = %PriorityOverrideButton
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@onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel
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# TODO - Should be in a central location
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const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg")
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const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg")
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const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/PhantomCameraHostIcon.svg")
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const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/PhantomCameraGizmoIcon2D.svg")
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const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/PhantomCameraGizmoIcon3D.svg")
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const _overlay_color_alpha: float = 0.3
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var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg")
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var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open"
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var is_2D: bool
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var is_scene: bool
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var has_camera_viewport_panel_size: bool = true
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var min_horizontal: float
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var max_horizontal: float
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var min_vertical: float
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var max_vertical: float
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func _ready():
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visibility_changed.connect(_visibility_check)
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set_process(false)
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aspect_ratio_containers.set_ratio(get_viewport_rect().size.x / get_viewport_rect().size.y)
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# TODO - Don't think this is needed / does anything?
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var root_node = get_tree().get_root().get_child(0)
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if root_node is Node3D || root_node is Node2D:
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%SubViewportContainer.set_visible(false)
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if root_node is Node2D:
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is_2D = true
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else:
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is_2D = false
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_set_viewfinder(root_node, false)
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if Engine.is_editor_hint():
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get_tree().node_added.connect(_node_added)
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get_tree().node_removed.connect(_node_added)
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else:
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_empty_state_control.set_visible(false)
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_priority_override_button.set_visible(false)
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func _exit_tree() -> void:
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if Engine.is_editor_hint():
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if get_tree().node_added.is_connected(_node_added):
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get_tree().node_added.disconnect(_node_added)
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get_tree().node_removed.disconnect(_node_added)
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if aspect_ratio_containers.resized.is_connected(_resized):
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aspect_ratio_containers.resized.disconnect(_resized)
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if _add_node_button.pressed.is_connected(_add_node):
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_add_node_button.pressed.disconnect(_add_node)
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if is_instance_valid(_active_pcam_camera):
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if _active_pcam_camera.Properties.is_connected(Constants.DEAD_ZONE_CHANGED_SIGNAL, _on_dead_zone_changed):
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_active_pcam_camera.Properties.disconnect(Constants.DEAD_ZONE_CHANGED_SIGNAL, _on_dead_zone_changed)
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if _priority_override_button.pressed.is_connected(_select_override_pcam):
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_priority_override_button.pressed.disconnect(_select_override_pcam)
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func _process(_delta: float):
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if not visible or not is_instance_valid(_active_pcam_camera): return
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var unprojected_position_clamped: Vector2 = Vector2(
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clamp(_active_pcam_camera.Properties.viewport_position.x, min_horizontal, max_horizontal),
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clamp(_active_pcam_camera.Properties.viewport_position.y, min_vertical, max_vertical)
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)
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target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2
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if not has_camera_viewport_panel_size:
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_on_dead_zone_changed()
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func _node_added(node: Node) -> void:
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if editor_interface == null: return
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_visibility_check()
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func scene_changed(scene_root: Node) -> void:
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if scene_root is Node2D:
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# print("Is 2D node")
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is_2D = true
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is_scene = true
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_add_node_button.set_visible(true)
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# var camera: Camera2D = scene_root.get_viewport().get_camera_2d()
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var camera: Camera2D = _get_camera_2D()
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_check_camera(scene_root, camera, true)
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elif scene_root is Node3D:
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# print("Is 3D node")
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# Is 3D scene
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is_2D = false
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is_scene = true
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_add_node_button.set_visible(true)
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var camera: Camera3D = scene_root.get_viewport().get_camera_3d()
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_check_camera(scene_root, camera, false)
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else:
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# print("Not a 2D or 3D scene")
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is_scene = false
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# Is not a 2D or 3D scene
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_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
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_add_node_button.set_visible(false)
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func _visibility_check():
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if not editor_interface or not visible: return
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if not is_instance_valid(editor_interface):
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is_scene = false
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# Is not a 2D or 3D scene
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_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
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_add_node_button.set_visible(false)
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return
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var root: Node = editor_interface.get_edited_scene_root()
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if root is Node2D:
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# print("Is a 2D scene")
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is_2D = true
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is_scene = true
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_add_node_button.set_visible(true)
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# TODO: Figure out why the line below doesn't work...
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# var camera: Camera2D = root.get_viewport().get_camera_2d()
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var camera: Camera2D = _get_camera_2D()
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_check_camera(root, camera, true)
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elif root is Node3D:
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# Is 3D scene
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is_2D = false
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is_scene = true
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_add_node_button.set_visible(true)
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var camera: Camera3D = root.get_viewport().get_camera_3d()
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_check_camera(root, camera, false)
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# editor_interface.get_selection().clear()
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# editor_interface.get_selection().add_node(pcam_host_group[0].get_active_pcam())
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else:
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is_scene = false
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# Is not a 2D or 3D scene
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_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
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_add_node_button.set_visible(false)
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if not _priority_override_button.pressed.is_connected(_select_override_pcam):
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_priority_override_button.pressed.connect(_select_override_pcam)
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func _get_camera_2D() -> Camera2D:
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var camerasGroupName = "__cameras_%d" % editor_interface.get_edited_scene_root().get_viewport().get_viewport_rid().get_id()
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var cameras = get_tree().get_nodes_in_group(camerasGroupName)
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for camera in cameras:
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if camera is Camera2D and camera.is_current:
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return camera
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return null
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func _check_camera(root: Node, camera: Node, is_2D: bool) -> void:
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var camera_string: String
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var pcam_string: String
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var color: Color
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var color_alpha: Color
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var camera_icon: CompressedTexture2D
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var pcam_icon: CompressedTexture2D
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if is_2D:
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camera_string = Constants.CAMERA_2D_NODE_NAME
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pcam_string = Constants.PCAM_2D_NODE_NAME
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color = Constants.COLOR_2D
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camera_icon = _camera_2d_icon
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pcam_icon = _pcam_2D_icon
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else:
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camera_string = Constants.CAMERA_3D_NODE_NAME
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pcam_string = Constants.PCAM_3D_NODE_NAME
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color = Constants.COLOR_3D
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camera_icon = _camera_3d_icon
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pcam_icon = _pcam_3D_icon
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if camera:
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# Has Camera
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var pcam_host: PhantomCameraHost
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if camera.get_children().size() > 0:
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for cam_child in camera.get_children():
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if cam_child is PhantomCameraHost:
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pcam_host = cam_child
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if pcam_host:
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if get_tree().get_nodes_in_group(PcamGroupNames.PCAM_GROUP_NAME):
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# Pcam exists in tree
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_set_viewfinder(root, true)
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# if pcam_host.get_active_pcam().get_get_follow_mode():
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# _on_dead_zone_changed()
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_set_viewfinder_state()
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# Related to: https://github.com/ramokz/phantom-camera/issues/105
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# REMOVE BELOW WHEN 2D VIEWFINDER IS SUPPORTED
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if not is_2D:
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%NoSupportMsg.set_visible(false)
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elif is_2D:
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%NoSupportMsg.set_visible(true)
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### REMOVAL END
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else:
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# No PCam in scene
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_update_button(pcam_string, pcam_icon, color)
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_set_empty_viewfinder_state(pcam_string, pcam_icon)
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else:
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# No PCamHost in scene
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_update_button(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, Constants.PCAM_HOST_COLOR)
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_set_empty_viewfinder_state(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
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else:
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# No PCamHost in scene
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_update_button(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, Constants.PCAM_HOST_COLOR)
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_set_empty_viewfinder_state(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
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else:
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# No Camera
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_update_button(camera_string, camera_icon, color)
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_set_empty_viewfinder_state(camera_string, camera_icon)
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func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void:
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_add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]");
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var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover")
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button_theme_hover.border_color = color
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_add_node_button.add_theme_stylebox_override("hover", button_theme_hover)
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func _set_viewfinder_state() -> void:
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_empty_state_control.set_visible(false)
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_framed_viewfinder.set_visible(true)
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target_point.set_visible(true)
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if is_instance_valid(_active_pcam_camera):
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if _active_pcam_camera.get_follow_mode() == Constants.FollowMode.FRAMED:
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_dead_zone_h_box_container.set_visible(true)
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else:
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_dead_zone_h_box_container.set_visible(false)
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func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void:
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_framed_viewfinder.set_visible(false)
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target_point.set_visible(false)
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_empty_state_control.set_visible(true)
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_empty_state_icon.set_texture(icon)
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if icon == _no_open_scene_icon:
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_empty_state_text.set_text("[center]No " + text + "[/center]")
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else:
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_empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]")
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if _add_node_button.pressed.is_connected(_add_node):
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_add_node_button.pressed.disconnect(_add_node)
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_add_node_button.pressed.connect(_add_node.bind(text))
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func _add_node(node_type: String) -> void:
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if not editor_interface: return
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var root: Node = editor_interface.get_edited_scene_root()
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match node_type:
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_no_open_scene_string:
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pass
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Constants.CAMERA_2D_NODE_NAME:
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var camera: Camera2D = Camera2D.new()
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_instantiate_node(root, camera, Constants.CAMERA_2D_NODE_NAME)
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Constants.CAMERA_3D_NODE_NAME:
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var camera: Camera3D = Camera3D.new()
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_instantiate_node(root, camera, Constants.CAMERA_3D_NODE_NAME)
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Constants.PCAM_HOST_NODE_NAME:
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var pcam_host: PhantomCameraHost = PhantomCameraHost.new()
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pcam_host.set_name(Constants.PCAM_HOST_NODE_NAME)
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if is_2D:
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# get_tree().get_edited_scene_root().get_viewport().get_camera_2d().add_child(pcam_host)
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_get_camera_2D().add_child(pcam_host)
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pcam_host.set_owner(get_tree().get_edited_scene_root())
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else:
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# var pcam_3D := get_tree().get_edited_scene_root().get_viewport().get_camera_3d()
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get_tree().get_edited_scene_root().get_viewport().get_camera_3d().add_child(pcam_host)
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pcam_host.set_owner(get_tree().get_edited_scene_root())
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Constants.PCAM_2D_NODE_NAME:
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var pcam_2D: PhantomCamera2D = PhantomCamera2D.new()
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_instantiate_node(root, pcam_2D, Constants.PCAM_2D_NODE_NAME)
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Constants.PCAM_3D_NODE_NAME:
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var pcam_3D: PhantomCamera3D = PhantomCamera3D.new()
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_instantiate_node(root, pcam_3D, Constants.PCAM_3D_NODE_NAME)
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func _instantiate_node(root: Node, node: Node, name: String) -> void:
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node.set_name(name)
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root.add_child(node)
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node.set_owner(get_tree().get_edited_scene_root())
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func _set_viewfinder(root: Node, editor: bool):
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pcam_host_group = root.get_tree().get_nodes_in_group(PcamGroupNames.PCAM_HOST_GROUP_NAME)
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if pcam_host_group.size() != 0:
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if pcam_host_group.size() == 1:
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var pcam_host: PhantomCameraHost = pcam_host_group[0]
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if is_2D:
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_selected_camera = pcam_host.camera_2D
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_active_pcam_camera = _selected_camera.get_child(0).get_active_pcam() as PhantomCamera2D
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if editor:
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var camera_2D_rid: RID = _selected_camera.get_canvas_item()
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# TODO - Missing 2D viewport support - https://github.com/ramokz/phantom-camera/issues/105
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RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_2D_rid)
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else:
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_selected_camera = pcam_host.camera_3D
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_active_pcam_camera = _selected_camera.get_child(0).get_active_pcam() as PhantomCamera3D
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if editor:
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var camera_3D_rid: RID = _selected_camera.get_camera_rid()
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RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3D_rid)
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if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
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aspect_ratio_containers.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH)
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else:
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aspect_ratio_containers.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT)
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_on_dead_zone_changed()
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set_process(true)
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if not pcam_host.update_editor_viewfinder.is_connected(_on_update_editor_viewfinder):
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pcam_host.update_editor_viewfinder.connect(_on_update_editor_viewfinder.bind(pcam_host))
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if not aspect_ratio_containers.resized.is_connected(_resized):
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aspect_ratio_containers.resized.connect(_resized)
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if not _active_pcam_camera.Properties.is_connected(_active_pcam_camera.Constants.DEAD_ZONE_CHANGED_SIGNAL, _on_dead_zone_changed):
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_active_pcam_camera.Properties.connect(_active_pcam_camera.Constants.DEAD_ZONE_CHANGED_SIGNAL, _on_dead_zone_changed)
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# aspect_ratio_container
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# TODO - Might not be needed
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# _active_pcam_camera.Properties.disconnect(_on_dead_zone_changed)
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else:
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for pcam_host in pcam_host_group:
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print(pcam_host, " is in a scene")
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func _resized() -> void:
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_on_dead_zone_changed()
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func _on_dead_zone_changed() -> void:
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if not is_instance_valid(_active_pcam_camera): return
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if camera_viewport_panel.size == Vector2.ZERO:
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has_camera_viewport_panel_size = false
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return
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else:
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has_camera_viewport_panel_size = true
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var dead_zone_width: float = _active_pcam_camera.Properties.follow_framed_dead_zone_width * camera_viewport_panel.size.x
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var dead_zone_height: float = _active_pcam_camera.Properties.follow_framed_dead_zone_height * camera_viewport_panel.size.y
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dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0))
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dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
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dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
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dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
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min_horizontal = 0.5 - _active_pcam_camera.Properties.follow_framed_dead_zone_width / 2
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max_horizontal = 0.5 + _active_pcam_camera.Properties.follow_framed_dead_zone_width / 2
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min_vertical = 0.5 - _active_pcam_camera.Properties.follow_framed_dead_zone_height / 2
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max_vertical = 0.5 + _active_pcam_camera.Properties.follow_framed_dead_zone_height / 2
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# target_point.position = Vector2(viewport_width / 2, viewport_height / 2)
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####################
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## Priority Override
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####################
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func _on_update_editor_viewfinder(pcam_host: PhantomCameraHost) -> void:
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if pcam_host.get_active_pcam().Properties.priority_override:
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_active_pcam_camera = pcam_host.get_active_pcam()
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_priority_override_button.set_visible(true)
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_priority_override_name_label.set_text(_active_pcam_camera.name)
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_priority_override_button.set_tooltip_text(_active_pcam_camera.name)
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else:
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_priority_override_button.set_visible(false)
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func _select_override_pcam() -> void:
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editor_interface.get_selection().clear()
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editor_interface.get_selection().add_node(_active_pcam_camera)
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