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Change clothes with if statements

Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
This commit is contained in:
Anthony Wilcox 2019-05-05 12:07:27 -04:00
parent 2ac38db54d
commit 023f6ec90e
9 changed files with 269 additions and 90 deletions

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/TitleScn.gd" type="Script" id=1]
[ext_resource path="res://sprites/title.svg" type="Texture" id=2]
[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/Soundtrack.gd" type="Script" id=4]
[node name="Start" type="Node"]
script = ExtResource( 1 )
@ -87,9 +86,6 @@ margin_left = 97.0
margin_top = 37.0
margin_right = 97.0
margin_bottom = 37.0
[node name="Music" type="AudioStreamPlayer" parent="."]
script = ExtResource( 4 )
[connection signal="pressed" from="MenuRf/StartVbox/PlayBtn" to="." method="_on_PlayBtn_pressed"]
[connection signal="pressed" from="MenuRf/StartVbox/CreditsBtn" to="." method="_on_CreditsBtn_pressed"]
[connection signal="pressed" from="MenuRf/StartVbox/LicenseBtn" to="." method="_on_LicenseBtn_pressed"]