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Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing. - DJ shorts has been redone - Camera was renamed to CanonCam - Renamed ModernScn to GameScn - Removed RefRect
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9 changed files with 269 additions and 90 deletions
34
project/sprites/dj_shorts.svg.import
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34
project/sprites/dj_shorts.svg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/dj_shorts.svg-e17b87622cd4d462498c5bb9deda7dbb.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/dj_shorts.svg"
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dest_files=[ "res://.import/dj_shorts.svg-e17b87622cd4d462498c5bb9deda7dbb.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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