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Properly reference GameKit

- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
This commit is contained in:
Anthony Wilcox 2019-05-06 14:59:49 -04:00
parent 4b501e0c6e
commit 0d1cb030f7
43 changed files with 943 additions and 203 deletions

View file

@ -18,7 +18,7 @@ _global_script_class_icons={
config/name="Nathan's Dress Up"
run/main_scene="res://scn/TitleScn.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://boot_splash.png"
boot_splash/image="res://icon.png"
boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/icon="res://icon.png"
name_sv="Nathans klä upp"
@ -26,7 +26,6 @@ name_sv="Nathans klä upp"
[autoload]
GameKit="*res://src/GameKit.gd"
WinDialogs="*res://scn/WinDialogs.tscn"
[debug]
@ -54,7 +53,6 @@ translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/loc
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true