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Properly reference GameKit

- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
This commit is contained in:
Anthony Wilcox 2019-05-06 14:59:49 -04:00
parent 4b501e0c6e
commit 0d1cb030f7
43 changed files with 943 additions and 203 deletions

View file

@ -57,6 +57,7 @@ animations = [ {
[node name="Tail" type="AnimatedSprite" parent="Base"]
position = Vector2( 54.4027, 184.439 )
frames = SubResource( 1 )
frame = 8
playing = true
[node name="Nathan" type="Sprite" parent="Base"]
@ -66,12 +67,13 @@ texture = ExtResource( 4 )
[node name="Eyes" type="AnimatedSprite" parent="Base"]
position = Vector2( 114.227, 63.9224 )
frames = SubResource( 2 )
frame = 4
playing = true
[node name="Mouth" type="AnimatedSprite" parent="Base"]
position = Vector2( 131.024, 67.4964 )
frames = SubResource( 3 )
frame = 22
frame = 2
playing = true
[node name="Undies" type="Sprite" parent="."]