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Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD - Removed Global Menu - New icon, song, and font - Use the engine's lighting - Version - SVG Sixam wordmark
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43 changed files with 943 additions and 203 deletions
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@ -1,9 +1,8 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/ClassicScn.gd" type="Script" id=1]
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[ext_resource path="res://scn/ClassicClothes.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scn/GlobalMenu.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=3]
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[node name="GameScreen" type="Node"]
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script = ExtResource( 1 )
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@ -11,5 +10,3 @@ script = ExtResource( 1 )
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[node name="Clothes" parent="." instance=ExtResource( 2 )]
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[node name="WinDialogs" parent="." instance=ExtResource( 3 )]
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[node name="GlobalMenu" parent="." instance=ExtResource( 4 )]
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