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Properly reference GameKit

- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
This commit is contained in:
Anthony Wilcox 2019-05-06 14:59:49 -04:00
parent 4b501e0c6e
commit 0d1cb030f7
43 changed files with 943 additions and 203 deletions

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/ClassicScn.gd" type="Script" id=1]
[ext_resource path="res://scn/ClassicClothes.tscn" type="PackedScene" id=2]
[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=3]
[ext_resource path="res://scn/GlobalMenu.tscn" type="PackedScene" id=4]
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=3]
[node name="GameScreen" type="Node"]
script = ExtResource( 1 )
@ -11,5 +10,3 @@ script = ExtResource( 1 )
[node name="Clothes" parent="." instance=ExtResource( 2 )]
[node name="WinDialogs" parent="." instance=ExtResource( 3 )]
[node name="GlobalMenu" parent="." instance=ExtResource( 4 )]