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https://github.com/tonytins/dressupzack
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Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD - Removed Global Menu - New icon, song, and font - Use the engine's lighting - Version - SVG Sixam wordmark
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parent
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commit
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43 changed files with 943 additions and 203 deletions
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@ -1,8 +1,8 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://src/GameKit.gd"
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extends Node
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func _process(delta):
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if Input.is_action_pressed("ui_pause"):
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is_game_paused(true)
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GameKit.is_game_paused(true)
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$WinDialogs/PauseWin.show()
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4
project/src/CreditsScn.gd
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4
project/src/CreditsScn.gd
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extends Node
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func _ready():
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$Version.text = GameKit.version
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@ -2,6 +2,8 @@
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# See the LICENSE file in the project root for more information.
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extends Node
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var version = "19.xx"
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func is_game_paused(is_paused):
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if is_paused == true:
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get_tree().paused = true
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@ -13,7 +15,7 @@ func switch_scenes(new_mode):
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get_tree().change_scene("res://scn/ClassicScn.tscn")
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elif new_mode == "credits":
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get_tree().change_scene("res://scn/CreditsScn.tscn")
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elif new_mode == "modern":
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elif new_mode == "play":
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get_tree().change_scene("res://scn/GameScn.tscn")
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elif new_mode == "title":
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get_tree().change_scene("res://scn/TitleScn.tscn")
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@ -37,10 +37,11 @@ func change_accessoires(new_accessory):
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accessory = new_accessory
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if new_accessory == null:
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$Nathan/Top.texture = accessory
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$Nathan/Accessory.texture = accessory
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$Nathan/Accessory.texture = accessory
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# warning-ignore:unused_argument
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func _process(delta):
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# Change clothes
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@ -84,6 +85,7 @@ func _process(delta):
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if $Clothes/Wordrobe/Shirts/ShirtsGrid/WhatsNewShirt.is_pressed():
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change_tops(load("res://sprites/whatsnew_shirt.svg"))
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# Remove clothes
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# ===========================================================
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@ -1,6 +0,0 @@
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extends "res://src/GameKit.gd"
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func _process(delta):
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if $MenuPanel/TitleScreenBtn.is_pressed():
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switch_scenes("title")
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@ -1,16 +1,21 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://src/GameKit.gd"
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extends Node
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func _process(delta):
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if Input.is_action_just_pressed("ui_pause"):
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$PauseWin.show()
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GameKit.is_game_paused(true)
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func _on_ExitBtn_pressed():
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is_game_paused(false)
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switch_scenes("title")
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GameKit.is_game_paused(false)
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GameKit.switch_scenes("title")
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func _on_SettingsBtn_pressed():
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$SettingsWin.show()
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func _on_CreditsBtn_pressed():
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$CreditsWin.show()
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GameKit.switch_scenes("credits")
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func _on_LicenseBtn_pressed():
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$LicenseWin.show()
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@ -26,4 +31,4 @@ func _on_MusicBtn_toggled(button_pressed):
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func _on_ResumeBtn_pressed():
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$PauseWin.hide()
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is_game_paused(false)
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GameKit.is_game_paused(false)
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@ -1,9 +1,12 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends AudioStreamPlayer
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const tracks = [
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'reminiscing',
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'together_again',
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'at_the_lake',
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'mushrooms',
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]
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func _ready():
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@ -1,18 +1,21 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://src/GameKit.gd"
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extends Node
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func _ready():
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$Version.text = GameKit.version
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func _on_ClassicBtn_pressed():
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switch_scenes("classic")
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GameKit.switch_scenes("classic")
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func _on_ModernBtn_pressed():
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switch_scenes("modern")
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GameKit.switch_scenes("play")
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func _on_CreditsBtn_pressed():
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switch_scenes("credits")
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GameKit.switch_scenes("credits")
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func _on_LicenseBtn_pressed():
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$WinDialogs/LicenseWin.show()
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func _on_PlayBtn_pressed():
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switch_scenes("modern")
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GameKit.switch_scenes("play")
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