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Properly reference GameKit

- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
This commit is contained in:
Anthony Wilcox 2019-05-06 14:59:49 -04:00
parent 4b501e0c6e
commit 0d1cb030f7
43 changed files with 943 additions and 203 deletions

View file

@ -2,6 +2,8 @@
# See the LICENSE file in the project root for more information.
extends Node
var version = "19.xx"
func is_game_paused(is_paused):
if is_paused == true:
get_tree().paused = true
@ -13,7 +15,7 @@ func switch_scenes(new_mode):
get_tree().change_scene("res://scn/ClassicScn.tscn")
elif new_mode == "credits":
get_tree().change_scene("res://scn/CreditsScn.tscn")
elif new_mode == "modern":
elif new_mode == "play":
get_tree().change_scene("res://scn/GameScn.tscn")
elif new_mode == "title":
get_tree().change_scene("res://scn/TitleScn.tscn")