diff --git a/scripts/wardrobe.gd b/scripts/wardrobe.gd index 120b374..0e9ab73 100644 --- a/scripts/wardrobe.gd +++ b/scripts/wardrobe.gd @@ -9,34 +9,32 @@ onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid onready var accs_grid = $Accessoires/AccsScroll/AccsGrid -func _ready(): - var dlc_pack = "user://dlc/testdlc.pck" - var load_pck = ProjectSettings.load_resource_pack(dlc_pack, false) +func get_dlc(dlc_pack, scenes: Array): + var usr_dir = "user://dlc/" + var dlc_path = usr_dir + dlc_pack + var load_pck = ProjectSettings.load_resource_pack(dlc_path, false) + print_debug("Loaded " + dlc_path + ": " + str(load_pck)) + + # Check if the DLC is actually there if load_pck == true: - ProjectSettings.load_resource_pack(dlc_pack, false) - var dir = Directory.new() - if dir.open("res://scenes/dlc/shirts") == OK: - dir.list_dir_begin() - var shirts = dir.get_next() - while shirts != "": - var shirt = "res://scenes/dlc/shirts/" + shirts - var inst = load(shirt).instance() - shirts_grid.add_child(inst) - inst.set_owner(self) + # Load the DLC + ProjectSettings.load_resource_pack(dlc_path, false) + + # Initialize and add nodes from each tab + for scene in scenes: + var dlc_scene = "res://scenes/dlc/" + scene + var init = load(dlc_scene).instance() + + if "shirts" in scene: + shirts_grid.add_child(init) + print_debug("Initialized: " + dlc_scene) -# var import_scene = load(shirts).instance() -# shirts_grid.add_child(import_scene) -# if dir.open("user://dlc") == OK: -# print_debug(OS.get_user_data_dir()) -# dir.list_dir_begin() -# var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false) -# if load_pcks == true: -# if dir.change_dir("res://scenes/dlc/shirts") == OK: -# var file_name = dir.get_next() -# print_debug("loaded:" + file_name) -# if dir.current_is_dir() == "shirts": -# var shirt_dlc = load(dir.get_next()) -# shirts_grid.get_children(shirt_dlc) + if "pants" in scene: + pants_grid.add_child(init) + print_debug("Initialized: " + dlc_scene) + +func _ready(): + get_dlc("testdlc.pck", ["shirts/TestShirts.tscn"]) func _on_removeAccessory_pressed(): character.accessory = blank_top