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Rewrote license section in root README

- Added new README in the archives/ directory that finally adds greater context.
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# Dress Up Zack
![](screenshot.png)
![Screenshot](./screenshot.png)
Tony's Dress Up is a port of my first (and only) Flash game series, ZC's Dress Up that was developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
## License
I hereby grant permission to use, modify, and distribute the source code of this game under the [GNU General Public License, version 2.0](./LICENSE). Additionally, all assets associated with this game are provided under the [Creative Commons Zero license](./ASSET_LICENSE), allowing for unrestricted use and adaptation. Feel free to explore, enhance, and share this project as you see fit, while respecting the terms and conditions outlined in the GPL-2.0 and CC-0 licenses.
The Flash games located in the `/archive` directory are proprietary, but considered abandonware. Any extracted assets are under the same license. Feel free to share them on archives.
I license the source code of this game under the [GNU General Public License, version 2.0](./LICENSE), ensuring it remains free to use, modify, and distribute under its terms. All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.

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# Z's Dress Up Flash Games
These are the original first and second editions of Z's Dress Up, written and designed in Flash 8. Originally published on DeviantART when I was 17, these games can now be found on the new SheezyArt today.
Dubbed "editions" (also known as 1E and 2E), each release introduced a new set of clothes that players could drag and drop onto the character. The initial design was inspired by Sims 2 Bodyshop, later known as Create-A-Sim, but I had to settle for drag-and-drop mechanics since I couldnt figure out how to replicate the gameplay. This limitation led to the second edition having a larger resolution than the first, accommodating an expanded roster of items and outfits.
This archive also includes the initial draft of 3E, rewritten and designed in Flash CS5 (I refuse to use Adobe Creative Cloud). The goal of 3E was to unify and merge past editions into a single cohesive game while introducing new content as always. While successful, I realized that scrolling through items frame-by-frame—something reminiscent of Sims 1—could also be achieved in Godot. Unlike prior attempts to port the game to the new engine, 3E proved to be a faithful 1:1 rewrite of the Flash version designed in CS5.
## License
All Flash games (1E, 2E and 3E) are dedicated to the public domain under the [CC0 1.0 Universal Deed](../ASSET_LICENSE), ensuring they are freely available for unrestricted use, modification, and sharing.