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Removed Clothes.gd
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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# Default clothing
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onready var bottoms = load("res://sprites/bottoms_placeholder.png")
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onready var tops = load("res://sprites/tops_placeholder.png")
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onready var accessory = load("res://sprites/tops_placeholder.png")
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# ZC's Dress Up was stylized to be cute, not adult.
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# Underwear cam be suggestive but never lewd.
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onready var undies = load("res://sprites/briefs.svg")
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func _process(delta):
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if $Wordrobe/Accessoires/AccessoiresGrid/CanonCam.is_pressed() == true:
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change_accessoires(load("res://sprites/camera.png"))
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if $Wordrobe/Pants/PantsGrid/Jeans.is_pressed() == true:
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change_bottoms(load("res://sprites/jeans.svg"))
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if $Wordrobe/Pants/PantsGrid/Sweats.is_pressed() == true:
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change_bottoms(load("res://sprites/sweat_pants.svg"))
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if $Wordrobe/Pants/PantsGrid/DJShorts.is_pressed() == true:
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change_bottoms(load("res://sprites/dj_shorts.svg"))
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func change_bottoms(new_bottom):
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bottoms = new_bottom
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if new_bottom == null:
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$Body/Bottom.texture = bottoms
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if undies == load("res://sprites/owo_censor.svg"):
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change_undies(null)
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$Body/Bottom.texture = bottoms
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func change_undies(new_undies):
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undies = new_undies
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$Body/Undies.texture = undies
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func change_tops(new_top):
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tops = new_top
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if new_top == null:
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$Body/Top.texture = tops
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$Body/Top.texture = tops
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func change_accessoires(new_accessory):
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accessory = new_accessory
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if new_accessory == null:
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$Body/Top.texture = accessory
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$Body/Accessory.texture = accessory
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func _on_Remove_Shirt_pressed():
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change_tops(null)
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func _on_Remove_Pants_pressed():
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change_bottoms(null)
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func _on_Remove_Accessory_pressed():
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change_accessoires(null)
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func _on_DJ_Shorts_pressed():
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change_bottoms(load("res://sprites/dj_shorts.svg"))
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func _on_ZBriefs_pressed():
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change_undies(load("res://sprites/z_briefs.svg"))
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func _on_Briefs_pressed():
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change_undies(load("res://sprites/briefs.svg"))
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func _on_Jeans_pressed():
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change_bottoms(load("res://sprites/jeans.svg"))
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func _on_OwO_Censor_pressed():
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change_bottoms(null)
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change_undies(load("res://sprites/owo_censor.svg"))
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func _on_Sweats_pressed():
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change_bottoms(load("res://sprites/sweat_pants.svg"))
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func _on_Sweatshirt_pressed():
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change_tops(load("res://sprites/old_sweatshirt.png"))
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func _on_DJ_Shirt_pressed():
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change_tops(load("res://sprites/dj_shirt.png"))
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func _on_Raw_pressed():
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change_tops(load("res://sprites/raw_shirt.svg"))
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func _on_Atomic_pressed():
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change_tops(load("res://sprites/atomic_shirt.svg"))
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func _on_Korm_Shirt_pressed():
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change_tops(load("res://sprites/korm_shirt.png"))
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func _on_Z_Shirt_pressed():
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change_tops(load("res://sprites/z_shirt.png"))
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func _on_Biker_Jacket_pressed():
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change_tops(load("res://sprites/biker_jacket.png"))
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func _on_Train_Hoodie_pressed():
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change_tops(load("res://sprites/train_hoodie.png"))
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func _on_Beat_Up_Jeans_pressed():
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change_bottoms(load("res://sprites/beat_up_jeans.svg"))
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func _on_NL_Jacket_pressed():
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change_tops(load("res://sprites/nl_jacket.png"))
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func _on_Blue_Camo_Jeans_pressed():
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change_bottoms(load("res://sprites/blue_camo_jeans.svg"))
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func _on_Whats_New_Shirt_pressed():
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change_tops(load("res://sprites/whatsnew_shirt.png"))
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func _on_Fundosi_pressed():
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change_undies(load("res://sprites/fundosi.svg"))
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func _on_Camera_pressed():
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change_accessoires(load("res://sprites/camera.png"))
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