mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-06 21:54:48 -04:00
character_base code is now in an external script
This commit is contained in:
parent
c3a79164a4
commit
230af8d840
3 changed files with 108 additions and 131 deletions
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@ -28,112 +28,7 @@
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[ext_resource path="res://sprites/clothes/blank_top.png" type="Texture" id=26]
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[ext_resource path="res://sprites/clothes/blank_top.png" type="Texture" id=26]
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[ext_resource path="res://sprites/character/character_base_head.svg" type="Texture" id=27]
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[ext_resource path="res://sprites/character/character_base_head.svg" type="Texture" id=27]
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[ext_resource path="res://sprites/character/mouth/mouth11.png" type="Texture" id=28]
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[ext_resource path="res://sprites/character/mouth/mouth11.png" type="Texture" id=28]
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[ext_resource path="res://scripts/character_base.gd" type="Script" id=29]
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[sub_resource type="GDScript" id=1]
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script/source = "# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node2D
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const _TDU_VERSION = \"0.2\"
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const _SAVE_FILE = \"user://character.tdu\"
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onready var character = preload(\"res://resources/character.tres\")
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onready var blank_accessory = preload(\"res://sprites/clothes/blank_top.png\")
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onready var base_top = preload(\"res://sprites/character/character_base_top.svg\")
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onready var base_bottom = preload(\"res://sprites/character/character_base_legs.svg\")
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onready var accessory = $body/accessory
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#onready var underwear = $Undies
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onready var bottom = $body/legs
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onready var top = $body/top
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onready var eyes = $body/head/eyes
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onready var mouth = $body/head/mouth
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func _process(delta):
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if character.accessory != null:
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accessory.texture = character.accessory
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# if character.underwear != null:
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# underwear.texture = character.underwear
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if character.bottom != null:
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bottom.texture = character.bottom
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if character.top != null:
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top.texture = character.top
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func save_game():
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var data_file = {
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\"version\": _TDU_VERSION,
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\"game_ver\": GameData.version,
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\"accessory\": \"res://sprites/clothes/blank_top.png\",
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\"top\": \"res://sprites/clothes/blank_top.png\",
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\"bottom\": \"res://sprites/character/character_base_legs.svg\",
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}
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data_file[\"accessory\"] = accessory.texture.resource_path
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data_file[\"top\"] = top.texture.resource_path
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data_file[\"bottom\"] = bottom.texture.resource_path
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var file = File.new()
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if file.open(_SAVE_FILE, File.WRITE) != 0:
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print(\"Error opening file\")
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return
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var json_file = to_json(data_file)
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file.store_line(json_file)
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print_debug(json_file)
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file.close()
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func load_game():
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var file = File.new()
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if not file.file_exists(_SAVE_FILE):
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print(\"File not found!\")
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return
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if file.open(_SAVE_FILE, File.READ) != 0:
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print(\"Error opening file\")
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return
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var data = parse_json(file.get_line())
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var top_texture = ImageTexture.new()
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var accessory_texture = ImageTexture.new()
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var bottom_texture = ImageTexture.new()
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var top_image = Image.new()
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var accessory_image = Image.new()
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var bottom_image = Image.new()
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top_image.load(data[\"top\"])
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top_texture.create_from_image(top_image)
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top.texture = top_texture
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bottom_image.load(data[\"bottom\"])
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top_texture.create_from_image(top_image)
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bottom.texture = top_texture
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accessory_image.load(data[\"accessory\"])
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accessory_texture.create_from_image(top_image)
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accessory.texture = accessory_texture
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file.close()
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func _on_clearBtn_pressed():
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$Click.play()
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character.accessory = blank_accessory
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character.bottom = base_bottom
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character.top = base_top
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func _on_SaveBtn_pressed():
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$Click.play()
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GameEvents.emit_signal(\"indicate\")
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save_game()
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func _on_LoadBtn_pressed():
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$Click.play()
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GameEvents.emit_signal(\"indicate\")
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load_game()
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"
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[sub_resource type="SpriteFrames" id=2]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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animations = [ {
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@ -161,7 +56,7 @@ animations = [ {
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[node name="characterBase" type="Node2D"]
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[node name="characterBase" type="Node2D"]
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position = Vector2( -19, -92 )
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position = Vector2( -19, -92 )
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script = SubResource( 1 )
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script = ExtResource( 29 )
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[node name="Click" type="AudioStreamPlayer" parent="."]
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[node name="Click" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 24 )
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stream = ExtResource( 24 )
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@ -179,6 +74,7 @@ __meta__ = {
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position = Vector2( -33.7592, 99.4079 )
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position = Vector2( -33.7592, 99.4079 )
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scale = Vector2( 0.927713, 1 )
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scale = Vector2( 0.927713, 1 )
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frames = SubResource( 2 )
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frames = SubResource( 2 )
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frame = 1
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playing = true
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playing = true
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[node name="legs" type="Sprite" parent="body"]
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[node name="legs" type="Sprite" parent="body"]
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@ -196,13 +92,13 @@ texture = ExtResource( 27 )
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[node name="eyes" type="AnimatedSprite" parent="body/head"]
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[node name="eyes" type="AnimatedSprite" parent="body/head"]
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position = Vector2( 17.6857, 4.22147 )
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position = Vector2( 17.6857, 4.22147 )
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frames = SubResource( 3 )
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frames = SubResource( 3 )
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frame = 2
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frame = 1
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playing = true
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playing = true
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[node name="mouth" type="AnimatedSprite" parent="body/head"]
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[node name="mouth" type="AnimatedSprite" parent="body/head"]
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position = Vector2( 38.1195, 8.68453 )
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position = Vector2( 38.1195, 8.68453 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 5
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frame = 9
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playing = true
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playing = true
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[node name="accessory" type="Sprite" parent="body"]
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[node name="accessory" type="Sprite" parent="body"]
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@ -1,22 +0,0 @@
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node2D
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onready var character = preload("res://resources/character.tres")
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onready var accessory = $Accessory
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onready var underwear = $Undies
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onready var bottom = $Bottom
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onready var top = $Top
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func _process(delta):
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if character.accessory != null:
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accessory.texture = character.accessory
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if character.underwear != null:
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underwear.texture = character.underwear
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if character.bottom != null:
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bottom.texture = character.bottom
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if character.top != null:
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top.texture = character.top
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103
scripts/character_base.gd
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103
scripts/character_base.gd
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@ -0,0 +1,103 @@
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# This project is licensed under the Artistic-2.0 license.
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# See the LICENSE file in the project root for more information.
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extends Node2D
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const _TDU_VERSION = "0.2"
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const _SAVE_FILE = "user://character.tdu"
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onready var character = preload("res://resources/character.tres")
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onready var blank_accessory = preload("res://sprites/clothes/blank_top.png")
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onready var base_top = preload("res://sprites/character/character_base_top.svg")
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onready var base_bottom = preload("res://sprites/character/character_base_legs.svg")
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onready var accessory = $body/accessory
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#onready var underwear = $Undies
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onready var bottom = $body/legs
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onready var top = $body/top
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onready var eyes = $body/head/eyes
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onready var mouth = $body/head/mouth
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func _process(delta):
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if character.accessory != null:
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accessory.texture = character.accessory
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# if character.underwear != null:
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# underwear.texture = character.underwear
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if character.bottom != null:
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bottom.texture = character.bottom
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if character.top != null:
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top.texture = character.top
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func save_game():
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var data_file = {
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"version": _TDU_VERSION,
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"game_ver": GameData.version,
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"accessory": "res://sprites/clothes/blank_top.png",
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"top": "res://sprites/clothes/blank_top.png",
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"bottom": "res://sprites/character/character_base_legs.svg",
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}
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data_file["accessory"] = accessory.texture.resource_path
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data_file["top"] = top.texture.resource_path
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data_file["bottom"] = bottom.texture.resource_path
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var file = File.new()
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if file.open(_SAVE_FILE, File.WRITE) != 0:
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print("Error opening file")
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return
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var json_file = to_json(data_file)
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file.store_line(json_file)
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print_debug(json_file)
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file.close()
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func load_game():
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var file = File.new()
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if not file.file_exists(_SAVE_FILE):
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print("File not found!")
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return
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if file.open(_SAVE_FILE, File.READ) != 0:
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print("Error opening file")
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return
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var data = parse_json(file.get_line())
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var top_texture = ImageTexture.new()
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var accessory_texture = ImageTexture.new()
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var bottom_texture = ImageTexture.new()
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var top_image = Image.new()
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var accessory_image = Image.new()
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var bottom_image = Image.new()
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top_image.load(data["top"])
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top_texture.create_from_image(top_image)
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top.texture = top_texture
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bottom_image.load(data["bottom"])
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top_texture.create_from_image(top_image)
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bottom.texture = top_texture
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accessory_image.load(data["accessory"])
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accessory_texture.create_from_image(top_image)
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accessory.texture = accessory_texture
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file.close()
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func _on_clearBtn_pressed():
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$Click.play()
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character.accessory = blank_accessory
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character.bottom = base_bottom
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character.top = base_top
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func _on_SaveBtn_pressed():
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$Click.play()
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GameEvents.emit_signal("indicate")
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save_game()
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func _on_LoadBtn_pressed():
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$Click.play()
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GameEvents.emit_signal("indicate")
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load_game()
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