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https://github.com/tonytins/dressupzack
synced 2025-06-26 08:34:43 -04:00
New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed. - Certain assets for Classic mode have moved to the /classic directory. - New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button. - WinDialogs and GameKit are now autoloaded. - StartScn was renamed to TitleScn. - The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
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248d8b2eb9
28 changed files with 371 additions and 135 deletions
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@ -2,9 +2,13 @@
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# See the LICENSE file in the project root for more information.
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extends Node
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# Default clothing
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onready var bottoms = load("res://assets/bottoms_placeholder.png")
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onready var undies = load("res://assets/briefs.png")
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onready var tops = load("res://assets/tops_placeholder.png")
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onready var accessory = load("res://assets/tops_placeholder.png")
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# ZC's Dress Up was stylized to be cute, not adult.
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# Underwear cam be suggestive but never lewd.
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onready var undies = load("res://assets/briefs.png")
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func change_bottoms(new_bottom):
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bottoms = new_bottom
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@ -28,6 +32,14 @@ func change_tops(new_top):
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$Body/Top.texture = tops
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$Body/Top.texture = tops
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func change_accessoires(new_accessory):
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accessory = new_accessory
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if new_accessory == null:
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$Body/Top.texture = accessory
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$Body/Accessory.texture = accessory
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func _on_DJ_Shorts_pressed():
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change_bottoms(load("res://assets/dj_shorts.png"))
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@ -81,11 +93,6 @@ func _on_NL_Jacket_pressed():
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func _on_Blue_Camo_Jeans_pressed():
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change_bottoms(load("res://assets/blue_camo_jeans.png"))
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func _on_ClearBtn_pressed():
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change_bottoms(null)
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change_undies(load("res://assets/briefs.png"))
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change_tops(null)
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func _on_Whats_New_Shirt_pressed():
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change_tops(load("res://assets/whatsnew_shirt.png"))
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@ -94,3 +101,12 @@ func _on_Remove_Shirt_pressed():
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func _on_Remove_Pants_pressed():
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change_bottoms(null)
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func _on_Fundosi_pressed():
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change_undies(load("res://assets/fundosi.png"))
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func _on_Camera_pressed():
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change_accessoires(load("res://assets/camera.png"))
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func _on_RemoveAccessoryBtn_pressed():
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change_accessoires(null)
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@ -13,5 +13,5 @@ func switch_scenes(new_mode):
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get_tree().change_scene("res://ClassicScn.tscn")
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elif new_mode == "modern":
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get_tree().change_scene("res://ModernScn.tscn")
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elif new_mode == "start":
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get_tree().change_scene("res://StartScn.tscn")
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elif new_mode == "title":
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get_tree().change_scene("res://TitleScn.tscn")
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@ -4,7 +4,7 @@ extends "res://src/GameKit.gd"
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func _on_ExitBtn_pressed():
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is_game_paused(false)
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switch_scenes("start")
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switch_scenes("title")
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func _on_SettingsBtn_pressed():
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$SettingsWin.show()
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