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New underwear and varies internal tweaks

- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
This commit is contained in:
Anthony Wilcox 2019-01-05 21:45:27 -05:00
parent 67dac38ded
commit 248d8b2eb9
28 changed files with 371 additions and 135 deletions

View file

@ -2,9 +2,13 @@
# See the LICENSE file in the project root for more information.
extends Node
# Default clothing
onready var bottoms = load("res://assets/bottoms_placeholder.png")
onready var undies = load("res://assets/briefs.png")
onready var tops = load("res://assets/tops_placeholder.png")
onready var accessory = load("res://assets/tops_placeholder.png")
# ZC's Dress Up was stylized to be cute, not adult.
# Underwear cam be suggestive but never lewd.
onready var undies = load("res://assets/briefs.png")
func change_bottoms(new_bottom):
bottoms = new_bottom
@ -28,6 +32,14 @@ func change_tops(new_top):
$Body/Top.texture = tops
$Body/Top.texture = tops
func change_accessoires(new_accessory):
accessory = new_accessory
if new_accessory == null:
$Body/Top.texture = accessory
$Body/Accessory.texture = accessory
func _on_DJ_Shorts_pressed():
change_bottoms(load("res://assets/dj_shorts.png"))
@ -81,11 +93,6 @@ func _on_NL_Jacket_pressed():
func _on_Blue_Camo_Jeans_pressed():
change_bottoms(load("res://assets/blue_camo_jeans.png"))
func _on_ClearBtn_pressed():
change_bottoms(null)
change_undies(load("res://assets/briefs.png"))
change_tops(null)
func _on_Whats_New_Shirt_pressed():
change_tops(load("res://assets/whatsnew_shirt.png"))
@ -94,3 +101,12 @@ func _on_Remove_Shirt_pressed():
func _on_Remove_Pants_pressed():
change_bottoms(null)
func _on_Fundosi_pressed():
change_undies(load("res://assets/fundosi.png"))
func _on_Camera_pressed():
change_accessoires(load("res://assets/camera.png"))
func _on_RemoveAccessoryBtn_pressed():
change_accessoires(null)

View file

@ -13,5 +13,5 @@ func switch_scenes(new_mode):
get_tree().change_scene("res://ClassicScn.tscn")
elif new_mode == "modern":
get_tree().change_scene("res://ModernScn.tscn")
elif new_mode == "start":
get_tree().change_scene("res://StartScn.tscn")
elif new_mode == "title":
get_tree().change_scene("res://TitleScn.tscn")

View file

@ -4,7 +4,7 @@ extends "res://src/GameKit.gd"
func _on_ExitBtn_pressed():
is_game_paused(false)
switch_scenes("start")
switch_scenes("title")
func _on_SettingsBtn_pressed():
$SettingsWin.show()