mirror of
https://github.com/tonytins/dressupzack
synced 2025-06-25 08:04:43 -04:00
WIP switch to C#
This commit is contained in:
parent
25f2212d4d
commit
57e148d3e2
13 changed files with 605 additions and 25 deletions
352
.gitignore
vendored
352
.gitignore
vendored
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@ -1,7 +1,7 @@
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||||||
export
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export
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||||||
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||||||
# Created by https://www.gitignore.io/api/linux,macos,windows,godot,visualstudiocode
|
# Created by https://www.gitignore.io/api/godot,linux,macos,windows,visualstudio,visualstudiocode
|
||||||
# Edit at https://www.gitignore.io/?templates=linux,macos,windows,godot,visualstudiocode
|
# Edit at https://www.gitignore.io/?templates=godot,linux,macos,windows,visualstudio,visualstudiocode
|
||||||
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||||||
### Godot ###
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### Godot ###
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||||||
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||||||
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@ -9,7 +9,6 @@ export
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||||||
.import/
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.import/
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export.cfg
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export.cfg
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||||||
export_presets.cfg
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export_presets.cfg
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||||||
*.log
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||||||
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||||||
# Mono-specific ignores
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# Mono-specific ignores
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||||||
.mono/
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.mono/
|
||||||
|
@ -93,4 +92,349 @@ $RECYCLE.BIN/
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||||||
# Windows shortcuts
|
# Windows shortcuts
|
||||||
*.lnk
|
*.lnk
|
||||||
|
|
||||||
# End of https://www.gitignore.io/api/linux,macos,windows,godot,visualstudiocode
|
### VisualStudio ###
|
||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
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##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
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*.user
|
||||||
|
*.userosscache
|
||||||
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*.sln.docstates
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||||||
|
|
||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
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mono_crash.*
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||||||
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|
||||||
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# Build results
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||||||
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[Dd]ebug/
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||||||
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[Dd]ebugPublic/
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||||||
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[Rr]elease/
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||||||
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[Rr]eleases/
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||||||
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x64/
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||||||
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x86/
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||||||
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[Aa][Rr][Mm]/
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||||||
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[Aa][Rr][Mm]64/
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||||||
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bld/
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||||||
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[Bb]in/
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||||||
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[Oo]bj/
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||||||
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[Ll]og/
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||||||
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|
||||||
|
# Visual Studio 2015/2017 cache/options directory
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||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
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|
||||||
|
# Visual Studio 2017 auto generated files
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||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
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||||||
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[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUNIT
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||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
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||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
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||||||
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artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
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*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
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*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
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*.rsp
|
||||||
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*.sbr
|
||||||
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*.tlb
|
||||||
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*.tli
|
||||||
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*.tlh
|
||||||
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*.tmp
|
||||||
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*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- Backup*.rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# End of https://www.gitignore.io/api/godot,linux,macos,windows,visualstudio,visualstudiocode
|
77
project/.editorconfig
Normal file
77
project/.editorconfig
Normal file
|
@ -0,0 +1,77 @@
|
||||||
|
root = true
|
||||||
|
|
||||||
|
[*]
|
||||||
|
charset = utf-8
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||||||
|
end_of_line = crlf
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 4
|
||||||
|
insert_final_newline = false
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.{fs,fsx,fsi}]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 4
|
||||||
|
|
||||||
|
[*.cs]
|
||||||
|
# New line preferences
|
||||||
|
csharp_new_line_before_open_brace = all
|
||||||
|
csharp_new_line_before_else = true
|
||||||
|
csharp_new_line_before_catch = true
|
||||||
|
csharp_new_line_before_finally = true
|
||||||
|
csharp_new_line_before_members_in_object_initializers = true
|
||||||
|
csharp_new_line_before_members_in_anonymous_types = true
|
||||||
|
csharp_new_line_between_query_expression_clauses = true
|
||||||
|
|
||||||
|
# Indentation preferences
|
||||||
|
csharp_indent_block_contents = true
|
||||||
|
csharp_indent_braces = false
|
||||||
|
csharp_indent_case_contents = true
|
||||||
|
csharp_indent_switch_labels = true
|
||||||
|
csharp_indent_labels = one_less_than_current
|
||||||
|
|
||||||
|
# only use var when it's obvious what the variable type is
|
||||||
|
csharp_style_var_for_built_in_types = true : none
|
||||||
|
csharp_style_var_when_type_is_apparent = true : none
|
||||||
|
csharp_style_var_elsewhere = true : suggestion
|
||||||
|
|
||||||
|
# Code style defaults
|
||||||
|
dotnet_sort_system_directives_first = true
|
||||||
|
csharp_preserve_single_line_blocks = true
|
||||||
|
csharp_preserve_single_line_statements = false
|
||||||
|
|
||||||
|
# Pattern matching
|
||||||
|
csharp_style_pattern_matching_over_is_with_cast_check = true : suggestion
|
||||||
|
csharp_style_pattern_matching_over_as_with_null_check = true : suggestion
|
||||||
|
csharp_style_inlined_variable_declaration = true : suggestion
|
||||||
|
|
||||||
|
# Null checking preferences
|
||||||
|
csharp_style_throw_expression = true : warning
|
||||||
|
csharp_style_conditional_delegate_call = true : warning
|
||||||
|
|
||||||
|
# Space preferences
|
||||||
|
csharp_space_after_cast = false
|
||||||
|
csharp_space_after_colon_in_inheritance_clause = true
|
||||||
|
csharp_space_after_comma = true
|
||||||
|
csharp_space_after_dot = false
|
||||||
|
csharp_space_after_keywords_in_control_flow_statements = true
|
||||||
|
csharp_space_after_semicolon_in_for_statement = true
|
||||||
|
csharp_space_around_binary_operators = before_and_after
|
||||||
|
csharp_space_around_declaration_statements = do_not_ignore
|
||||||
|
csharp_space_before_colon_in_inheritance_clause = true
|
||||||
|
csharp_space_before_comma = false
|
||||||
|
csharp_space_before_dot = false
|
||||||
|
csharp_space_before_open_square_brackets = false
|
||||||
|
csharp_space_before_semicolon_in_for_statement = false
|
||||||
|
csharp_space_between_empty_square_brackets = false
|
||||||
|
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||||
|
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||||
|
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||||
|
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||||
|
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||||
|
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||||
|
csharp_space_between_parentheses = false
|
||||||
|
csharp_space_between_square_brackets = false
|
60
project/Nathan's Dress Up.csproj
Normal file
60
project/Nathan's Dress Up.csproj
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
|
||||||
|
<RootNamespace>NathansDressUp</RootNamespace>
|
||||||
|
<AssemblyName>Nathan's Dress Up</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||||
|
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
|
||||||
|
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>portable</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>portable</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>portable</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="GodotSharp">
|
||||||
|
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
|
||||||
|
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="src\Soundtrack.cs" />
|
||||||
|
<Compile Include="src\TitleScn.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
19
project/Nathan's Dress Up.sln
Normal file
19
project/Nathan's Dress Up.sln
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 2012
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nathan's Dress Up", "Nathan's Dress Up.csproj", "{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Tools|Any CPU = Tools|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
|
||||||
|
{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Tools|Any CPU.Build.0 = Tools|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
33
project/Properties/AssemblyInfo.cs
Normal file
33
project/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("NathansDressUp")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("NathansDressUp")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("63f751ea-ce80-486c-9b66-bd6de40d456e")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -23,14 +23,6 @@ boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
name_sv="Nathans klä upp"
|
name_sv="Nathans klä upp"
|
||||||
|
|
||||||
[autoload]
|
|
||||||
|
|
||||||
GameKit="*res://src/GameKit.gd"
|
|
||||||
|
|
||||||
[debug]
|
|
||||||
|
|
||||||
gdscript/completion/autocomplete_setters_and_getters=true
|
|
||||||
|
|
||||||
[debug]
|
[debug]
|
||||||
|
|
||||||
gdscript/completion/autocomplete_setters_and_getters=true
|
gdscript/completion/autocomplete_setters_and_getters=true
|
||||||
|
@ -62,3 +54,4 @@ quality/intended_usage/framebuffer_allocation.mobile=0
|
||||||
quality/2d/use_pixel_snap=true
|
quality/2d/use_pixel_snap=true
|
||||||
vram_compression/import_etc=true
|
vram_compression/import_etc=true
|
||||||
environment/default_environment="res://default_env.tres"
|
environment/default_environment="res://default_env.tres"
|
||||||
|
quality/dynamic_fonts/use_oversampling=false
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
[ext_resource path="res://sprites/icrazy_frame.svg" type="Texture" id=2]
|
[ext_resource path="res://sprites/icrazy_frame.svg" type="Texture" id=2]
|
||||||
[ext_resource path="res://sprites/lights.png" type="Texture" id=3]
|
[ext_resource path="res://sprites/lights.png" type="Texture" id=3]
|
||||||
[ext_resource path="res://scn/Clothes.tscn" type="PackedScene" id=4]
|
[ext_resource path="res://scn/Clothes.tscn" type="PackedScene" id=4]
|
||||||
[ext_resource path="res://src/Soundtrack.gd" type="Script" id=5]
|
[ext_resource path="res://src/Soundtrack.cs" type="Script" id=5]
|
||||||
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=6]
|
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=6]
|
||||||
[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=7]
|
[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=7]
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=5 format=2]
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://src/TitleScn.gd" type="Script" id=1]
|
[ext_resource path="res://src/TitleScn.cs" type="Script" id=1]
|
||||||
[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=2]
|
[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=2]
|
||||||
[ext_resource path="res://sprites/title.svg" type="Texture" id=3]
|
[ext_resource path="res://sprites/title.svg" type="Texture" id=3]
|
||||||
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=4]
|
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=4]
|
||||||
|
|
|
@ -5,17 +5,19 @@ extends Node
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
if Input.is_action_just_pressed("ui_pause"):
|
if Input.is_action_just_pressed("ui_pause"):
|
||||||
$PauseWin.show()
|
$PauseWin.show()
|
||||||
GameKit.is_game_paused(true)
|
# GameKit.is_game_paused(true)
|
||||||
|
|
||||||
func _on_ExitBtn_pressed():
|
func _on_ExitBtn_pressed():
|
||||||
GameKit.is_game_paused(false)
|
# GameKit.is_game_paused(false)
|
||||||
GameKit.switch_scenes("title")
|
# GameKit.switch_scenes("title")
|
||||||
|
pass
|
||||||
|
|
||||||
func _on_SettingsBtn_pressed():
|
func _on_SettingsBtn_pressed():
|
||||||
$SettingsWin.show()
|
$SettingsWin.show()
|
||||||
|
|
||||||
func _on_CreditsBtn_pressed():
|
func _on_CreditsBtn_pressed():
|
||||||
GameKit.switch_scenes("credits")
|
# GameKit.switch_scenes("credits")
|
||||||
|
pass
|
||||||
|
|
||||||
func _on_LicenseBtn_pressed():
|
func _on_LicenseBtn_pressed():
|
||||||
$LicenseWin.show()
|
$LicenseWin.show()
|
||||||
|
@ -31,4 +33,4 @@ func _on_MusicBtn_toggled(button_pressed):
|
||||||
|
|
||||||
func _on_ResumeBtn_pressed():
|
func _on_ResumeBtn_pressed():
|
||||||
$PauseWin.hide()
|
$PauseWin.hide()
|
||||||
GameKit.is_game_paused(false)
|
# GameKit.is_game_paused(false)
|
29
project/src/Soundtrack.cs
Normal file
29
project/src/Soundtrack.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public class Soundtrack : AudioStreamPlayer {
|
||||||
|
// Declare member variables here. Examples:
|
||||||
|
// private int a = 2;
|
||||||
|
// private string b = "text";
|
||||||
|
|
||||||
|
// Called when the node enters the scene tree for the first time.
|
||||||
|
public override void _Ready () {
|
||||||
|
Connect ("finished", this, "PlayRandomSong");
|
||||||
|
PlayRandomSong ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayRandomSong () {
|
||||||
|
var rand = new RandomNumberGenerator ();
|
||||||
|
rand.Randomize ();
|
||||||
|
|
||||||
|
var tracks = new string[] {
|
||||||
|
"reminiscing",
|
||||||
|
"together_again",
|
||||||
|
"at_the_lake",
|
||||||
|
"mushrooms",
|
||||||
|
};
|
||||||
|
var randDb = rand.Randi () % tracks.Length;
|
||||||
|
// var audiostream = this.
|
||||||
|
Play ();
|
||||||
|
}
|
||||||
|
}
|
|
@ -15,7 +15,7 @@ func _ready():
|
||||||
|
|
||||||
func play_random_song():
|
func play_random_song():
|
||||||
randomize()
|
randomize()
|
||||||
|
|
||||||
var rand_db = randi() % tracks.size()
|
var rand_db = randi() % tracks.size()
|
||||||
var audiostream = load('res://music/' + tracks[rand_db] + '.ogg')
|
var audiostream = load('res://music/' + tracks[rand_db] + '.ogg')
|
||||||
stream = audiostream
|
stream = audiostream
|
||||||
|
|
18
project/src/TitleScn.cs
Normal file
18
project/src/TitleScn.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public class TitleScn : Node {
|
||||||
|
|
||||||
|
void _on_PlayBtn_pressed () {
|
||||||
|
GetTree ().ChangeScene ("res://scn/GameScn.tscn");
|
||||||
|
}
|
||||||
|
|
||||||
|
void _on_CreditsBtn_pressed () {
|
||||||
|
GetTree ().ChangeScene ("res://scn/CreditsScn.tscn");
|
||||||
|
}
|
||||||
|
|
||||||
|
void _on_LicenseBtn_pressed () {
|
||||||
|
var licenseWin = GetNode<Control> ("WinDialogs/LicenseWin");
|
||||||
|
licenseWin.Show ();
|
||||||
|
}
|
||||||
|
}
|
|
@ -3,19 +3,24 @@
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
$Version.text = GameKit.version
|
# $Version.text = GameKit.version
|
||||||
|
pass
|
||||||
|
|
||||||
func _on_ClassicBtn_pressed():
|
func _on_ClassicBtn_pressed():
|
||||||
GameKit.switch_scenes("classic")
|
# GameKit.switch_scenes("classic")
|
||||||
|
pass
|
||||||
|
|
||||||
func _on_ModernBtn_pressed():
|
func _on_ModernBtn_pressed():
|
||||||
GameKit.switch_scenes("play")
|
# GameKit.switch_scenes("play")
|
||||||
|
pass
|
||||||
|
|
||||||
func _on_CreditsBtn_pressed():
|
func _on_CreditsBtn_pressed():
|
||||||
GameKit.switch_scenes("credits")
|
# GameKit.switch_scenes("credits")
|
||||||
|
pass
|
||||||
|
|
||||||
func _on_LicenseBtn_pressed():
|
func _on_LicenseBtn_pressed():
|
||||||
$WinDialogs/LicenseWin.show()
|
$WinDialogs/LicenseWin.show()
|
||||||
|
|
||||||
func _on_PlayBtn_pressed():
|
func _on_PlayBtn_pressed():
|
||||||
GameKit.switch_scenes("play")
|
# GameKit.switch_scenes("play")
|
||||||
|
pass
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue