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mirror of https://github.com/tonytins/dressupzack synced 2025-12-19 13:14:43 -05:00

Removed shell

- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
This commit is contained in:
Anthony Wilcox 2019-01-03 10:08:15 -05:00
parent eadebd4a91
commit 5fee8f788a
17 changed files with 123 additions and 222 deletions

View file

@ -54,25 +54,23 @@ animations = [ {
[node name="Tail" type="AnimatedSprite" parent="." index="0"]
position = Vector2( 50.6951, 374.417 )
position = Vector2( 49.6951, 374.417 )
frames = SubResource( 1 )
animation = "default"
frame = 6
frame = 3
playing = true
[node name="Base" type="Sprite" parent="." index="1"]
position = Vector2( 92.6446, 354.064 )
position = Vector2( 91.6446, 354.064 )
texture = ExtResource( 4 )
__meta__ = {
"_edit_lock_": true
}
[node name="Eyes" type="AnimatedSprite" parent="." index="2"]
position = Vector2( 109.519, 255.9 )
frames = SubResource( 2 )
animation = "default"
frame = 2
playing = true
[node name="Mouth" type="AnimatedSprite" parent="." index="3"]
@ -80,7 +78,7 @@ playing = true
position = Vector2( 126.316, 257.474 )
frames = SubResource( 3 )
animation = "default"
frame = 15
frame = 18
playing = true