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Redid all of the underwear!

The following have been redone: beat up jeans, briefs, z briefs, fundosi and the owo censor.
This commit is contained in:
Anthony Wilcox 2019-05-04 14:16:37 -04:00
parent 2ee3f5a431
commit 6aac8c0dec
17 changed files with 703 additions and 20 deletions

View file

@ -8,7 +8,7 @@ onready var tops = load("res://sprites/tops_placeholder.png")
onready var accessory = load("res://sprites/tops_placeholder.png")
# ZC's Dress Up was stylized to be cute, not adult.
# Underwear cam be suggestive but never lewd.
onready var undies = load("res://sprites/briefs.png")
onready var undies = load("res://sprites/briefs.svg")
func change_bottoms(new_bottom):
bottoms = new_bottom
@ -16,7 +16,7 @@ func change_bottoms(new_bottom):
if new_bottom == null:
$Body/Bottom.texture = bottoms
if undies == load("res://sprites/owo_censor.png"):
if undies == load("res://sprites/owo_censor.svg"):
change_undies(null)
$Body/Bottom.texture = bottoms
@ -57,14 +57,14 @@ func _on_ZBriefs_pressed():
change_undies(load("res://sprites/z_briefs.png"))
func _on_Briefs_pressed():
change_undies(load("res://sprites/briefs.png"))
change_undies(load("res://sprites/briefs.svg"))
func _on_Jeans_pressed():
change_bottoms(load("res://sprites/jeans.svg"))
func _on_OwO_Censor_pressed():
change_bottoms(null)
change_undies(load("res://sprites/owo_censor.png"))
change_undies(load("res://sprites/owo_censor.svg"))
func _on_Sweats_pressed():
change_bottoms(load("res://sprites/sweat_pants.svg"))
@ -94,7 +94,7 @@ func _on_Train_Hoodie_pressed():
change_tops(load("res://sprites/train_hoodie.png"))
func _on_Beat_Up_Jeans_pressed():
change_bottoms(load("res://sprites/beat_up_jeans.png"))
change_bottoms(load("res://sprites/beat_up_jeans.svg"))
func _on_NL_Jacket_pressed():
change_tops(load("res://sprites/nl_jacket.png"))
@ -106,7 +106,7 @@ func _on_Whats_New_Shirt_pressed():
change_tops(load("res://sprites/whatsnew_shirt.png"))
func _on_Fundosi_pressed():
change_undies(load("res://sprites/fundosi.png"))
change_undies(load("res://sprites/fundosi.svg"))
func _on_Camera_pressed():
change_accessoires(load("res://sprites/camera.png"))