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Initial start on DLC experiment

This commit is contained in:
Anthony Foxclaw 2020-07-04 21:45:03 -04:00
parent 56056a12ff
commit 6b75ee1c88

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@ -4,6 +4,20 @@ onready var character = preload("res://resources/character.tres")
onready var blank_top = preload("res://sprites/clothes/blank_top.png")
onready var blank_bottom = preload("res://sprites/clothes/blank_bottom.png")
onready var pants_grid = $Pants/PantsScroll/PantsGrid
onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid
onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
func _ready():
var load_pck = ProjectSettings.load_resource_pack("user://dlc/pack.pck")
if load_pck == true:
# All the button scenes are consolidated
# in a root scene and and each parent
# is instanced to their respective grid
var import_scene = load("res://scenes/dlc/pants.tscn")
func _on_removeAccessory_pressed():
character.accessory = blank_top