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WIP decoupling clothing buttons

Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
This commit is contained in:
Anthony Foxclaw 2020-06-27 11:20:12 -04:00
parent bfd678a1de
commit 721e2ab858
24 changed files with 132 additions and 84 deletions

View file

@ -1,15 +1,7 @@
# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node2D
extends Resource
class_name Character
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
var top = null
var bottom = null
var underwear = null
var accessory = null