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WIP decoupling clothing buttons
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
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24 changed files with 132 additions and 84 deletions
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scripts/characterBase.gd
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scripts/characterBase.gd
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# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node2D
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onready var character = preload("res://resources/character.tres")
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onready var accessory = $Accessory
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func _process(delta):
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if character.accessory != null:
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accessory.texture = character.accessory
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