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Basic saving and loading

- You can finally save and load your different styles!
- Brand new icons from Font Awesome!
- The clear button was refreshed and replaced with the trash can. While I've never gotten complaints about the interface, this should prove to be less confusing.
- Clear button moved next to save/load.
- Introduced a basic indicator when loading and saving
- Bumped version to 1.10
This commit is contained in:
Tony Bark 2021-05-30 17:01:27 -04:00
parent c846932fc8
commit 739692d970
44 changed files with 1093 additions and 313 deletions

View file

@ -24,6 +24,11 @@ config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
name_sv="Tonys klä upp"
[autoload]
GameData="*res://scripts/autoload/game_data.gd"
GameEvents="*res://scripts/autoload/game_events.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
@ -40,7 +45,6 @@ window/stretch/aspect="keep"
[gui]
theme/custom="res://resources/Game.theme"
theme/custom_font="res://fonts/kenny_pixel_25.tres"
[importer_defaults]
@ -78,16 +82,18 @@ ui_pause={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_cheats={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":true,"command":true,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":true,"command":true,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[node]
name_casing=1
[rendering]
quality/driver/driver_name="GLES2"