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Basic saving and loading
- You can finally save and load your different styles! - Brand new icons from Font Awesome! - The clear button was refreshed and replaced with the trash can. While I've never gotten complaints about the interface, this should prove to be less confusing. - Clear button moved next to save/load. - Introduced a basic indicator when loading and saving - Bumped version to 1.10
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44 changed files with 1093 additions and 313 deletions
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scripts/spinner.gd
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13
scripts/spinner.gd
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extends TextureRect
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onready var timer = $Timer
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func _ready():
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GameEvents.connect("indicate", self, "_on_indicate")
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func _on_indicate():
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show()
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timer.start()
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func _on_Timer_timeout():
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hide()
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