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Update README for clarity and latest Godot version

Revised project description for conciseness, updated engine version to Godot 4.5, simplified support model, improved installation instructions, and clarified licensing information.
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Tony Bark 2025-11-20 11:26:55 -05:00
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# Dress Up Zack
![Screenshot](./screenshot.png)
![](screenshot.png)
Dress Up Zack is a port of my first (and only) Flash game series, ZC's Dress Up that was developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
Dress Up Zack is a port of my first (and only) Flash game series developed back in 2007 and was heavily inspired by The Sims 2: Body Shop. This new version keeps the same assets while streamlining the gameplay.
## 🏗️ Built With
- [Godot Engine](https://godotengine.org/) (Baseline Version: Godot 4.4)
- Language: GDScript
- [Godot 4.5](https://godotengine.org/)
## 📅 Support Model (Experimental)
## 📅 Support Model
| Patch Type | Timeline |
| -------------------------- | ------------------------- |
| Critical Hotfixes | 1-2 weeks after discovery |
| Minor Bugfix Patches | Monthly or as needed |
| Content Updates | Every 6-12 months |
| Engine Compatibility Check | Every 6 months |
| Patch Type | Timeline |
| -------------------- | ------------------------- |
| Critical Hotfixes | 1-2 weeks after discovery |
| Minor Bugfix Patches | Monthly or as needed |
| Content Updates | 6-12 months |
| Engine Compatibility | As needed |
## 🛠️ Installation
Instructions for installing or running the project locally:
```shellscript
```shell
# Clone this repository
git clone https://github.com/tonytins/dressupzack.git
# Open with Godot Engine
# (Adjust if additional setup needed)
```
## 🔍 Reporting Issues
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## 📜 License
I license the source code of this game under both the [GNU General Public License, version 2.0](./LICENSE) or the [European Union Public License](./LICENSE_EUPL), ensuring it remains free to use, modify, and distribute under their terms. All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.
I license the source code of this game under both the [GNU General Public License, version 2.0](./LICENSE) or the [European Union Public License](./LICENSE_EUPL), ensuring it remains free to use, modify, and distribute under their terms.
All assets, including the Flash games, are dedicated to the public domain under the [CC0 1.0 Universal Deed](./ASSET_LICENSE), allowing for unrestricted use, adaptation, and sharing.

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