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New Sixam logo

- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
This commit is contained in:
Anthony Wilcox 2019-04-27 23:45:59 -04:00
parent de597d2978
commit 813aaa991c
16 changed files with 374 additions and 498 deletions

View file

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://src/GameScn.gd" type="Script" id=1]
[ext_resource path="res://assets/classic_dress_up_bg.png" type="Texture" id=2]
[ext_resource path="res://assets/lights.png" type="Texture" id=3]
[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=4]
[ext_resource path="res://scn/ClassicClothes.tscn" type="PackedScene" id=5]
[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=6]
[node name="GameScreen" type="Node" index="0"]
script = ExtResource( 1 )
[node name="Background" type="Sprite" parent="." index="0"]
position = Vector2( 400, 277 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Lights" type="Sprite" parent="." index="1"]
position = Vector2( 477.823, 100.811 )
texture = ExtResource( 3 )
_sections_unfolded = [ "Z Index" ]
__meta__ = {
"_edit_lock_": true
}
[node name="Nathan" parent="." index="2" instance=ExtResource( 4 )]
[node name="Clothes" parent="." index="3" instance=ExtResource( 5 )]
[node name="WinDialogs" parent="." index="4" instance=ExtResource( 6 )]