mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-07 05:54:49 -04:00
Removed unused code
This commit is contained in:
parent
6eaa5e08e0
commit
81eb2da449
9 changed files with 11 additions and 230 deletions
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@ -1,20 +1,18 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/CreditsScn.gd" type="Script" id=1]
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[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=2]
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[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/Soundtrack.cs" type="Script" id=5]
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[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=1]
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[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/Soundtrack.cs" type="Script" id=4]
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[node name="Credits" type="Node"]
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script = ExtResource( 1 )
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[node name="RichTextLabel" type="RichTextLabel" parent="."]
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margin_left = 33.0
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margin_top = 19.0
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margin_right = 320.0
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margin_bottom = 206.0
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theme = ExtResource( 2 )
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theme = ExtResource( 1 )
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bbcode_text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan."
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text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan."
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@ -24,7 +22,7 @@ anchor_right = 0.5
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margin_left = -159.0
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margin_right = 160.0
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margin_bottom = 586.0
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theme = ExtResource( 2 )
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theme = ExtResource( 1 )
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bbcode_enabled = true
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bbcode_text = "[center]Created by
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Anthony Wilcox
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@ -55,10 +53,10 @@ Made with
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Godot Engine
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"
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[node name="Character" parent="." instance=ExtResource( 3 )]
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[node name="Character" parent="." instance=ExtResource( 2 )]
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position = Vector2( 68.8273, 256.845 )
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[node name="WinDialogs" parent="." instance=ExtResource( 4 )]
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[node name="WinDialogs" parent="." instance=ExtResource( 3 )]
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[node name="Music" type="AudioStreamPlayer" parent="."]
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script = ExtResource( 5 )
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script = ExtResource( 4 )
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@ -4,5 +4,5 @@ extends Node
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func _process(delta):
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if Input.is_action_pressed("ui_pause"):
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GameKit.is_game_paused(true)
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# GameKit.is_game_paused(true)
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$WinDialogs/PauseWin.show()
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@ -1,5 +0,0 @@
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extends Node
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func _ready():
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# $Version.text = GameKit.version
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pass
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@ -1,21 +0,0 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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var version = "2.0"
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func is_game_paused(is_paused):
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if is_paused == true:
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get_tree().paused = true
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else:
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get_tree().paused = false
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func switch_scenes(new_mode):
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if new_mode == "classic":
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get_tree().change_scene("res://scn/ClassicScn.tscn")
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elif new_mode == "credits":
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get_tree().change_scene("res://scn/CreditsScn.tscn")
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elif new_mode == "play":
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get_tree().change_scene("res://scn/GameScn.tscn")
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elif new_mode == "title":
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get_tree().change_scene("res://scn/TitleScn.tscn")
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@ -1,95 +0,0 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://src/GameKit.gd"
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# Default clothing
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onready var bottoms = load("res://sprites/bottoms_placeholder.png")
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onready var tops = load("res://sprites/tops_placeholder.png")
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onready var accessory = load("res://sprites/tops_placeholder.png")
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# ZC's Dress Up was stylized to be cute, not adult.
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# Underwear cam be suggestive but never lewd.
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onready var undies = load("res://sprites/briefs.svg")
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func change_bottoms(new_bottom):
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bottoms = new_bottom
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if new_bottom == null:
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$Nathan/Bottom.texture = bottoms
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if undies == load("res://sprites/owo_censor.svg"):
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change_undies(null)
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$Nathan/Bottom.texture = bottoms
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func change_undies(new_undies):
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undies = new_undies
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$Nathan/Undies.texture = undies
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func change_tops(new_top):
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tops = new_top
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if new_top == null:
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$Nathan/Top.texture = tops
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$Nathan/Top.texture = tops
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func change_accessoires(new_accessory):
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accessory = new_accessory
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if new_accessory == null:
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$Nathan/Accessory.texture = accessory
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$Nathan/Accessory.texture = accessory
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# warning-ignore:unused_argument
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func _process(delta):
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# Change clothes
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# ===========================================================
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if $Clothes/Wordrobe/Accessoires/AccsGrid/CanonCam.is_pressed():
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change_accessoires(load("res://sprites/camera.png"))
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if $Clothes/Wordrobe/Pants/PantsGrid/Jeans.is_pressed():
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change_bottoms(load("res://sprites/jeans.svg"))
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if $Clothes/Wordrobe/Pants/PantsGrid/Sweats.is_pressed():
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change_bottoms(load("res://sprites/sweat_pants.svg"))
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if $Clothes/Wordrobe/Pants/PantsGrid/BeatUpJeans.is_pressed():
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change_bottoms(load("res://sprites/beat_up_jeans.svg"))
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if $Clothes/Wordrobe/Underwear/UndiesGrid/Briefs.is_pressed():
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change_undies(load("res://sprites/briefs.svg"))
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if $Clothes/Wordrobe/Underwear/UndiesGrid/ZBriefs.is_pressed():
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change_undies(load("res://sprites/z_briefs.svg"))
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if $Clothes/Wordrobe/Underwear/UndiesGrid/Fundosi.is_pressed():
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change_undies(load("res://sprites/fundosi.svg"))
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if $Clothes/Wordrobe/Underwear/UndiesGrid/OwOCensor.is_pressed():
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change_bottoms(null)
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change_undies(load("res://sprites/owo_censor.svg"))
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if $Clothes/Wordrobe/Pants/PantsGrid/BlueCamoJeans.is_pressed():
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change_bottoms(load("res://sprites/blue_camo_jeans.svg"))
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if $Clothes/Wordrobe/Shirts/ShirtsGrid/TrainHoodie.is_pressed():
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change_tops(load("res://sprites/train_hoodie.svg"))
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if $Clothes/Wordrobe/Shirts/ShirtsGrid/Sweatshirt.is_pressed():
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change_tops(load("res://sprites/old_sweatshirt.svg"))
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# Remove clothes
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# ===========================================================
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if $Clothes/Wordrobe/Accessoires/AccsGrid/RemoveAccessory.is_pressed():
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change_accessoires(null)
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if $Clothes/Wordrobe/Shirts/ShirtsGrid/RemoveShirt.is_pressed():
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change_tops(null)
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if $Clothes/Wordrobe/Pants/PantsGrid/RemovePants.is_pressed():
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change_bottoms(null)
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@ -1,12 +0,0 @@
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extends Node
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# export (String, FILE, "*.json") var item_file : String
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func load_items(file_path) -> Dictionary:
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var file = File.new()
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assert file.file_exists(file_path)
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file.open(file_path)
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var items = parse_json(file.get_as_text())
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assert items.size() > 0
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return items
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@ -1,36 +0,0 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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func _process(delta):
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if Input.is_action_just_pressed("ui_pause"):
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$PauseWin.show()
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# GameKit.is_game_paused(true)
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func _on_ExitBtn_pressed():
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# GameKit.is_game_paused(false)
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# GameKit.switch_scenes("title")
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pass
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func _on_SettingsBtn_pressed():
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$SettingsWin.show()
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func _on_CreditsBtn_pressed():
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# GameKit.switch_scenes("credits")
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pass
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func _on_LicenseBtn_pressed():
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$LicenseWin.show()
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func _on_CloseAbtBtn_pressed():
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$AboutWin.hide()
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func _on_MusicBtn_toggled(button_pressed):
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if button_pressed == true:
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$Music.playing = true
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else:
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$Music.playing = false
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func _on_ResumeBtn_pressed():
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$PauseWin.hide()
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# GameKit.is_game_paused(false)
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@ -1,22 +0,0 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends AudioStreamPlayer
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const tracks = [
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'reminiscing',
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'together_again',
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'at_the_lake',
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'mushrooms',
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]
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func _ready():
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connect("finished", self, "play_random_song")
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play_random_song()
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func play_random_song():
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randomize()
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var rand_db = randi() % tracks.size()
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var audiostream = load('res://music/' + tracks[rand_db] + '.ogg')
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stream = audiostream
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play()
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@ -1,26 +0,0 @@
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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func _ready():
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# $Version.text = GameKit.version
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pass
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func _on_ClassicBtn_pressed():
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# GameKit.switch_scenes("classic")
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pass
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func _on_ModernBtn_pressed():
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# GameKit.switch_scenes("play")
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pass
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func _on_CreditsBtn_pressed():
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# GameKit.switch_scenes("credits")
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pass
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func _on_LicenseBtn_pressed():
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$WinDialogs/LicenseWin.show()
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func _on_PlayBtn_pressed():
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# GameKit.switch_scenes("play")
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pass
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