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Removed unused code

This commit is contained in:
Anthony Wilcox 2019-06-11 01:26:58 -04:00
parent 6eaa5e08e0
commit 81eb2da449
9 changed files with 11 additions and 230 deletions

View file

@ -1,20 +1,18 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://src/CreditsScn.gd" type="Script" id=1] [ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=1]
[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=2] [ext_resource path="res://scn/Character.tscn" type="PackedScene" id=2]
[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=3] [ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=3]
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=4] [ext_resource path="res://src/Soundtrack.cs" type="Script" id=4]
[ext_resource path="res://src/Soundtrack.cs" type="Script" id=5]
[node name="Credits" type="Node"] [node name="Credits" type="Node"]
script = ExtResource( 1 )
[node name="RichTextLabel" type="RichTextLabel" parent="."] [node name="RichTextLabel" type="RichTextLabel" parent="."]
margin_left = 33.0 margin_left = 33.0
margin_top = 19.0 margin_top = 19.0
margin_right = 320.0 margin_right = 320.0
margin_bottom = 206.0 margin_bottom = 206.0
theme = ExtResource( 2 ) theme = ExtResource( 1 )
bbcode_text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan." bbcode_text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan."
text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan." text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan."
@ -24,7 +22,7 @@ anchor_right = 0.5
margin_left = -159.0 margin_left = -159.0
margin_right = 160.0 margin_right = 160.0
margin_bottom = 586.0 margin_bottom = 586.0
theme = ExtResource( 2 ) theme = ExtResource( 1 )
bbcode_enabled = true bbcode_enabled = true
bbcode_text = "[center]Created by bbcode_text = "[center]Created by
Anthony Wilcox Anthony Wilcox
@ -55,10 +53,10 @@ Made with
Godot Engine Godot Engine
" "
[node name="Character" parent="." instance=ExtResource( 3 )] [node name="Character" parent="." instance=ExtResource( 2 )]
position = Vector2( 68.8273, 256.845 ) position = Vector2( 68.8273, 256.845 )
[node name="WinDialogs" parent="." instance=ExtResource( 4 )] [node name="WinDialogs" parent="." instance=ExtResource( 3 )]
[node name="Music" type="AudioStreamPlayer" parent="."] [node name="Music" type="AudioStreamPlayer" parent="."]
script = ExtResource( 5 ) script = ExtResource( 4 )

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@ -4,5 +4,5 @@ extends Node
func _process(delta): func _process(delta):
if Input.is_action_pressed("ui_pause"): if Input.is_action_pressed("ui_pause"):
GameKit.is_game_paused(true) # GameKit.is_game_paused(true)
$WinDialogs/PauseWin.show() $WinDialogs/PauseWin.show()

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@ -1,5 +0,0 @@
extends Node
func _ready():
# $Version.text = GameKit.version
pass

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@ -1,21 +0,0 @@
# Anthony Wilcox licenses this file to you under the GPL license.
# See the LICENSE file in the project root for more information.
extends Node
var version = "2.0"
func is_game_paused(is_paused):
if is_paused == true:
get_tree().paused = true
else:
get_tree().paused = false
func switch_scenes(new_mode):
if new_mode == "classic":
get_tree().change_scene("res://scn/ClassicScn.tscn")
elif new_mode == "credits":
get_tree().change_scene("res://scn/CreditsScn.tscn")
elif new_mode == "play":
get_tree().change_scene("res://scn/GameScn.tscn")
elif new_mode == "title":
get_tree().change_scene("res://scn/TitleScn.tscn")

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@ -1,95 +0,0 @@
# Anthony Wilcox licenses this file to you under the GPL license.
# See the LICENSE file in the project root for more information.
extends "res://src/GameKit.gd"
# Default clothing
onready var bottoms = load("res://sprites/bottoms_placeholder.png")
onready var tops = load("res://sprites/tops_placeholder.png")
onready var accessory = load("res://sprites/tops_placeholder.png")
# ZC's Dress Up was stylized to be cute, not adult.
# Underwear cam be suggestive but never lewd.
onready var undies = load("res://sprites/briefs.svg")
func change_bottoms(new_bottom):
bottoms = new_bottom
if new_bottom == null:
$Nathan/Bottom.texture = bottoms
if undies == load("res://sprites/owo_censor.svg"):
change_undies(null)
$Nathan/Bottom.texture = bottoms
func change_undies(new_undies):
undies = new_undies
$Nathan/Undies.texture = undies
func change_tops(new_top):
tops = new_top
if new_top == null:
$Nathan/Top.texture = tops
$Nathan/Top.texture = tops
func change_accessoires(new_accessory):
accessory = new_accessory
if new_accessory == null:
$Nathan/Accessory.texture = accessory
$Nathan/Accessory.texture = accessory
# warning-ignore:unused_argument
func _process(delta):
# Change clothes
# ===========================================================
if $Clothes/Wordrobe/Accessoires/AccsGrid/CanonCam.is_pressed():
change_accessoires(load("res://sprites/camera.png"))
if $Clothes/Wordrobe/Pants/PantsGrid/Jeans.is_pressed():
change_bottoms(load("res://sprites/jeans.svg"))
if $Clothes/Wordrobe/Pants/PantsGrid/Sweats.is_pressed():
change_bottoms(load("res://sprites/sweat_pants.svg"))
if $Clothes/Wordrobe/Pants/PantsGrid/BeatUpJeans.is_pressed():
change_bottoms(load("res://sprites/beat_up_jeans.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/Briefs.is_pressed():
change_undies(load("res://sprites/briefs.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/ZBriefs.is_pressed():
change_undies(load("res://sprites/z_briefs.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/Fundosi.is_pressed():
change_undies(load("res://sprites/fundosi.svg"))
if $Clothes/Wordrobe/Underwear/UndiesGrid/OwOCensor.is_pressed():
change_bottoms(null)
change_undies(load("res://sprites/owo_censor.svg"))
if $Clothes/Wordrobe/Pants/PantsGrid/BlueCamoJeans.is_pressed():
change_bottoms(load("res://sprites/blue_camo_jeans.svg"))
if $Clothes/Wordrobe/Shirts/ShirtsGrid/TrainHoodie.is_pressed():
change_tops(load("res://sprites/train_hoodie.svg"))
if $Clothes/Wordrobe/Shirts/ShirtsGrid/Sweatshirt.is_pressed():
change_tops(load("res://sprites/old_sweatshirt.svg"))
# Remove clothes
# ===========================================================
if $Clothes/Wordrobe/Accessoires/AccsGrid/RemoveAccessory.is_pressed():
change_accessoires(null)
if $Clothes/Wordrobe/Shirts/ShirtsGrid/RemoveShirt.is_pressed():
change_tops(null)
if $Clothes/Wordrobe/Pants/PantsGrid/RemovePants.is_pressed():
change_bottoms(null)

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@ -1,12 +0,0 @@
extends Node
# export (String, FILE, "*.json") var item_file : String
func load_items(file_path) -> Dictionary:
var file = File.new()
assert file.file_exists(file_path)
file.open(file_path)
var items = parse_json(file.get_as_text())
assert items.size() > 0
return items

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@ -1,36 +0,0 @@
# Anthony Wilcox licenses this file to you under the GPL license.
# See the LICENSE file in the project root for more information.
extends Node
func _process(delta):
if Input.is_action_just_pressed("ui_pause"):
$PauseWin.show()
# GameKit.is_game_paused(true)
func _on_ExitBtn_pressed():
# GameKit.is_game_paused(false)
# GameKit.switch_scenes("title")
pass
func _on_SettingsBtn_pressed():
$SettingsWin.show()
func _on_CreditsBtn_pressed():
# GameKit.switch_scenes("credits")
pass
func _on_LicenseBtn_pressed():
$LicenseWin.show()
func _on_CloseAbtBtn_pressed():
$AboutWin.hide()
func _on_MusicBtn_toggled(button_pressed):
if button_pressed == true:
$Music.playing = true
else:
$Music.playing = false
func _on_ResumeBtn_pressed():
$PauseWin.hide()
# GameKit.is_game_paused(false)

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@ -1,22 +0,0 @@
# Anthony Wilcox licenses this file to you under the GPL license.
# See the LICENSE file in the project root for more information.
extends AudioStreamPlayer
const tracks = [
'reminiscing',
'together_again',
'at_the_lake',
'mushrooms',
]
func _ready():
connect("finished", self, "play_random_song")
play_random_song()
func play_random_song():
randomize()
var rand_db = randi() % tracks.size()
var audiostream = load('res://music/' + tracks[rand_db] + '.ogg')
stream = audiostream
play()

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@ -1,26 +0,0 @@
# Anthony Wilcox licenses this file to you under the GPL license.
# See the LICENSE file in the project root for more information.
extends Node
func _ready():
# $Version.text = GameKit.version
pass
func _on_ClassicBtn_pressed():
# GameKit.switch_scenes("classic")
pass
func _on_ModernBtn_pressed():
# GameKit.switch_scenes("play")
pass
func _on_CreditsBtn_pressed():
# GameKit.switch_scenes("credits")
pass
func _on_LicenseBtn_pressed():
$WinDialogs/LicenseWin.show()
func _on_PlayBtn_pressed():
# GameKit.switch_scenes("play")
pass