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Moved entire project to root

- Removed assets and publishing directories
This commit is contained in:
Anthony Foxclaw 2020-06-21 09:16:37 -04:00
parent 4b37f6be3b
commit 8f6ab4592d
395 changed files with 0 additions and 823 deletions

15
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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node
func _process(delta):
if Input.is_action_pressed("ui_pause"):
GameKit.is_game_paused(true)
$WinDialogs/PauseWin.show()

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node2D
onready var undies = $Character/Undies
onready var bottoms = $Character/Bottom
onready var tops = $Character/Top
onready var accesories = $Character/Accessory
func _process(delta):
if undies.texture != null:
undies.texture = UserSettings.Underwear
if bottoms.texture != null:
bottoms.texture = UserSettings.Bottoms
if tops.texture != null:
tops.texture = UserSettings.Tops
if accesories.texture != null:
accesories.texture = UserSettings.Accessory

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node
var version = "2.0"
func _ready():
randomize()
func is_game_paused(is_paused):
if is_paused == true:
get_tree().paused = true
else:
get_tree().paused = false
func switch_scenes(new_mode):
if new_mode == "classic":
get_tree().change_scene("res://scenes/ClassicScn.tscn")
elif new_mode == "credits":
get_tree().change_scene("res://scenes/CreditsScn.tscn")
elif new_mode == "play":
get_tree().change_scene("res://scenes/GameScn.tscn")
elif new_mode == "title":
get_tree().change_scene("res://scenes/TitleScn.tscn")
func if_file_exists(file):
var fileCheck = File.new()
var fileExists = fileCheck.file_exists(file)
fileCheck

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node2D
enum ClothingLayer {
TOPS,
BOTTOMS,
UNDIES,
ACCESSORY,
}
# Default clothing
onready var bottoms_placeholder = load("res://sprites/clothes/bottoms_placeholder.png")
onready var tops_placeholder = load("res://sprites/clothes/tops_placeholder.png")
onready var accessories_placeholder = load("res://sprites/clothes/tops_placeholder.png")
onready var bottoms = $Character/Bottom
onready var tops = $Character/Top
onready var accessory = $Character/Accessory
var UndiesBtn = load("res://scenes/Clothing.tscenes")
#
#func _init():
# init_underwear()
func change_bottoms(new_bottom):
bottoms_placeholder = new_bottom
if new_bottom == null:
bottoms.texture = bottoms_placeholder
UserSettings.Bottoms = bottoms_placeholder
# if undies == load("res://sprites/clothes/owo_censor.svg"):
# change_undies(null)
bottoms.texture = bottoms_placeholder
UserSettings.Bottoms = bottoms_placeholder
func change_undies(new_undies):
$Character/Undies.texture = new_undies
UserSettings.Underwear = new_undies
func change_tops(new_top):
tops_placeholder = new_top
if new_top == null:
tops.texture = tops_placeholder
UserSettings.Tops = tops_placeholder
tops.texture = tops_placeholder
UserSettings.Tops = tops_placeholder
func change_accessoires(new_accessory):
accessories_placeholder = new_accessory
if new_accessory == null:
accessory.texture = accessories_placeholder
UserSettings.Accessory = accessories_placeholder
accessory.texture = accessories_placeholder
UserSettings.Accessory = accessories_placeholder
#func init_underwear():
# var undiesFile = File.new()
# undiesFile.open("res://undies.json", undiesFile.READ)
# var undiesJson = parse_json(undiesFile.get_as_text())
#
# for object in undiesJson:
# var underwear = UndiesBtn.instance()
#
# underwear.texture = load(object.sprite)
#
func _process(delta):
# Change clothes
# ===========================================================
if $UI/Base/Wordrobe/Accessoires/AccsScroll/AccsGrid/CanonCam.is_pressed():
change_accessoires(load("res://sprites/clothes/camera.png"))
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/Jeans.is_pressed():
change_bottoms(load("res://sprites/clothes/jeans.svg"))
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/Sweats.is_pressed():
change_bottoms(load("res://sprites/clothes/sweat_pants.svg"))
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/BlueSkirt.is_pressed():
change_bottoms(load("res://sprites/clothes/blue_skirt.svg"))
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/FormalSkirt.is_pressed():
change_bottoms(load("res://sprites/clothes/formal_skirt.svg"))
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/BeatUpJeans.is_pressed():
change_bottoms(load("res://sprites/clothes/beat_up_jeans.svg"))
if $UI/Base/Wordrobe/Underwear/UndiesScroll/UndiesGrid/Briefs.is_pressed():
change_undies(load("res://sprites/clothes/briefs.svg"))
if $UI/Base/Wordrobe/Underwear/UndiesScroll/UndiesGrid/ZBriefs.is_pressed():
change_undies(load("res://sprites/clothes/z_briefs.svg"))
if $UI/Base/Wordrobe/Underwear/UndiesScroll/UndiesGrid/Fundosi.is_pressed():
change_undies(load("res://sprites/clothes/fundosi.svg"))
if $UI/Base/Wordrobe/Underwear/UndiesScroll/UndiesGrid/OwOCensor.is_pressed():
change_bottoms(null)
change_undies(load("res://sprites/clothes/owo_censor.svg"))
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/BlueCamoJeans.is_pressed():
change_bottoms(load("res://sprites/clothes/blue_camo_jeans.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/TrainHoodie.is_pressed():
change_tops(load("res://sprites/clothes/train_hoodie.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/Sweatshirt.is_pressed():
change_tops(load("res://sprites/clothes/old_sweatshirt.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/Raw.is_pressed():
change_tops(load("res://sprites/clothes/raw_shirt.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/ZShirt.is_pressed():
change_tops(load("res://sprites/clothes/z_shirt.png"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/WhatsNewShirt.is_pressed():
change_tops(load("res://sprites/clothes/whatsnew_shirt.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/Retro.is_pressed():
change_tops(load("res://sprites/clothes/retro_shirt.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/KormShirt.is_pressed():
change_tops(load("res://sprites/clothes/korm_shirt.png"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/BikerJacket.is_pressed():
change_tops(load("res://sprites/clothes/biker_jacket.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/Atomic.is_pressed():
change_tops(load("res://sprites/clothes/atomic_shirt.svg"))
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/NLJacket.is_pressed():
change_tops(load("res://sprites/clothes/nl_jacket.png"))
# Remove clothes
# ===========================================================
if $UI/Base/Wordrobe/Accessoires/AccsScroll/AccsGrid/RemoveAccessory.is_pressed():
change_accessoires(null)
if $UI/Base/Wordrobe/Shirts/ShirtsScroll/ShirtsGrid/RemoveShirt.is_pressed():
change_tops(null)
if $UI/Base/Wordrobe/Pants/PantsScroll/PantsGrid/RemovePants.is_pressed():
change_bottoms(null)

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node
# export (String, FILE, "*.json") var item_file : String
func load_items(file_path) -> Dictionary:
var file = File.new()
assert file.file_exists(file_path)
file.open(file_path)
var items = parse_json(file.get_as_text())
assert items.size() > 0
return items

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends TextureButton
var item_pos = null
func _on_outfit_gui_input(ev):
if ev is InputEventMouseButton:
if ev.button_index == BUTTON_LEFT:
if ev.pressed:
item_pos = get_global_mouse_position() - rect_global_position
else:
item_pos = null
if ev is InputEventMouseMotion and item_pos != null:
rect_global_position = get_global_mouse_position() - item_pos

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node
func _process(delta):
if Input.is_action_just_pressed("ui_pause"):
$PauseWin.show()
GameKit.is_game_paused(true)
func _on_ExitBtn_pressed():
GameKit.is_game_paused(false)
GameKit.switch_scenes("title")
func _on_SettingsBtn_pressed():
$SettingsWin.show()
func _on_CreditsBtn_pressed():
GameKit.switch_scenes("credits")
func _on_LicenseBtn_pressed():
$LicenseWin.show()
func _on_CloseAbtBtn_pressed():
$AboutWin.hide()
func _on_MusicBtn_toggled(button_pressed):
if button_pressed == true:
UserSettings.IsMusicPaused = true
else:
UserSettings.IsMusicPaused = false
func _on_ResumeBtn_pressed():
$PauseWin.hide()
GameKit.is_game_paused(false)

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends AudioStreamPlayer
var playlist = []
var tracks = detect_music()
func _ready():
play_random_song()
connect("finished", self, "play_random_song")
func detect_music():
var files = []
var dir = Directory.new()
var music_dir = "res://music/";
dir.open(music_dir)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with(".") and file.get_extension() == "ogg":
files.append(music_dir + file)
dir.list_dir_end()
return files
func play_random_song():
if tracks.size() > 0:
playlist = tracks
var rand_song = randi() % playlist.size()
print_debug(playlist)
# var audiostream = load(playlist[rand_song])
# stream = audiostream
# play()
print_debug(playlist[rand_song])
else:
print_debug("Music not found")

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Control
func _ready():
$Version.text = GameKit.version
func _on_ClassicBtn_pressed():
GameKit.switch_scenes("classic")
func _on_ModernBtn_pressed():
GameKit.switch_scenes("play")
func _on_CreditsBtn_pressed():
GameKit.switch_scenes("credits")
func _on_LicenseBtn_pressed():
$WinDialogs/LicenseWin.show()
func _on_PlayBtn_pressed():
GameKit.switch_scenes("play")

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# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node
var Tops: Texture
var Bottoms: Texture
var Underwear: Texture
var Accessory: Texture
var IsMusicPaused: bool