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Use Godot's native resolution

- Redid the wordrobe background which finally gives a chance to use Godot's native resolution, allowing for more screen real estate, and add more items.
- Removed the Classic option. It may return in the future.
This commit is contained in:
Anthony Wilcox 2019-05-04 15:59:10 -04:00
parent 8364b235a6
commit 9ba4f11a10
6 changed files with 217 additions and 115 deletions

View file

@ -15,4 +15,4 @@ func _on_LicenseBtn_pressed():
$WinDialogs/LicenseWin.show()
func _on_PlayBtn_pressed():
$MenuRf/ModePanel.show()
switch_scenes("modern")