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Added new sounds

Will remove whatever isn't used later.
This commit is contained in:
Tony Bark 2024-01-18 17:18:59 -05:00
parent 9cc1e86573
commit 9e9eaa6bb0
308 changed files with 2386 additions and 1221 deletions

View file

@ -36,6 +36,21 @@ animations = [{
}, {
"duration": 1.0,
"texture": ExtResource("4")
}, {
"duration": 1.0,
"texture": ExtResource("2")
}, {
"duration": 1.0,
"texture": ExtResource("2")
}, {
"duration": 1.0,
"texture": ExtResource("2")
}, {
"duration": 1.0,
"texture": ExtResource("2")
}, {
"duration": 1.0,
"texture": ExtResource("2")
}],
"loop": true,
"name": &"default",
@ -83,7 +98,7 @@ animations = [{
}],
"loop": true,
"name": &"default",
"speed": 1.0
"speed": 3.0
}]
[sub_resource type="SpriteFrames" id="3"]

View file

@ -1,9 +1,11 @@
[gd_scene load_steps=16 format=3 uid="uid://cvr2aries2lhr"]
[gd_scene load_steps=18 format=3 uid="uid://cvr2aries2lhr"]
[ext_resource type="Script" path="res://src/scripts/game.gd" id="1_qt3fe"]
[ext_resource type="Texture2D" uid="uid://33g80p0qnfw4" path="res://src/sprites/world/background.svg" id="1_uee2i"]
[ext_resource type="AudioStream" uid="uid://b01v3d3npeyt1" path="res://src/sounds/kenny_ui_sounds/click_001.wav" id="2_0ca4n"]
[ext_resource type="Texture2D" uid="uid://bi7ayrxnn7hex" path="res://src/sprites/world/icrazy_frame.svg" id="2_n1kmf"]
[ext_resource type="Texture2D" uid="uid://cmv58t1dfgsov" path="res://src/sprites/world/stand.svg" id="2_q0w7j"]
[ext_resource type="AudioStream" uid="uid://dd1xw5yy6ckcg" path="res://src/sounds/kenny_ui_sounds/click_002.wav" id="3_who0m"]
[ext_resource type="Texture2D" uid="uid://d1u3w61r0uv7p" path="res://src/sprites/world/boxersOfAmericaFrame.png" id="4_327cy"]
[ext_resource type="PackedScene" uid="uid://detf8uwimqp3v" path="res://src/scenes/character.tscn" id="6_tdil0"]
[ext_resource type="SpriteFrames" uid="uid://bhyon1s1op8ly" path="res://src/scenes/items.tres" id="7_3ykci"]
@ -19,6 +21,12 @@
[node name="Game" type="Node"]
script = ExtResource("1_qt3fe")
[node name="ForwardClick" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_0ca4n")
[node name="BackClick" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_who0m")
[node name="World" type="Node2D" parent="."]
[node name="Background" type="Sprite2D" parent="World"]
@ -55,7 +63,7 @@ position = Vector2(310.934, 206.309)
sprite_frames = ExtResource("7_3ykci")
animation = &"tops"
[node name="FullBody" type="AnimatedSprite2D" parent="."]
[node name="Outfits" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(314.225, 262.214)
sprite_frames = ExtResource("7_3ykci")

View file

@ -38,14 +38,14 @@ func save_config(config_file = "user://config.cfg"):
if !FileAccess.file_exists(config_file):
config.save(config_file)
func save_game(tops = 0, bottoms = 0, full_body = 0, save_file = "user://save.cfg", overwrite = false):
func save_game(tops = 0, bottoms = 0, outfits = 0, save_file = "user://save.cfg", overwrite = false):
# Create new ConfigFile object.
var config = ConfigFile.new()
# Store some values.
config.set_value("clothes", "tops", tops)
config.set_value("clothes", "bottoms", bottoms)
config.set_value("clothes", "full_body", full_body)
config.set_value("clothes", "outfits", outfits)
# Save it to a file (overwrite if already exists)
if !FileAccess.file_exists(save_file) || overwrite == true:

View file

@ -5,13 +5,15 @@ extends Node
@onready var seperate_items = $Seperate
@onready var bottoms_bck = $Canvas/UI/DressUpCtrls/BottomsBckBtn
@onready var bottoms_fwd = $Canvas/UI/DressUpCtrls/BottomsFwdBtn
@onready var full_body = $FullBody
@onready var outfits = $Outfits
@onready var forward_click = $ForwardClick
@onready var back_click = $BackClick
# Only here for debugging purposes
@onready var outfits_btn = $Canvas/UI/SettingsCtrls/FullbodyBtn
var is_seperate: bool = true
var is_full_body: bool = false
var is_outfits: bool = false
var current_frame: int
var sprite_frames: SpriteFrames
@ -36,7 +38,7 @@ func _ready():
var clothes_section = "clothes"
tops.frame = Config.load_config(clothes_section, "tops", save_file)
bottoms.frame = Config.load_config(clothes_section, "bottoms", save_file)
full_body.frame = Config.load_config(clothes_section, "full_body", save_file)
outfits.frame = Config.load_config(clothes_section, "outfits", save_file)
# Load window size
if FileAccess.file_exists(config_file):
@ -49,18 +51,19 @@ func _ready():
DisplayServer.window_set_size(Vector2i(window_width, window_height))
func save_all():
Config.save_game(tops.frame, bottoms.frame, full_body.frame, save_file, true)
Config.save_game(tops.frame, bottoms.frame, outfits.frame, save_file, true)
func next_frame(animation: AnimatedSprite2D, sprite_frames: SpriteFrames, animation_name, rewind = false):
var max_frames = sprite_frames.get_frame_count(animation_name) - 1
current_frame = animation.frame
if !rewind:
forward_click.play()
animation.frame = current_frame + 1
if current_frame == max_frames:
animation.frame = 0
else:
back_click.play()
animation.frame = current_frame + -1
if current_frame == 0:
animation.frame = max_frames
@ -76,14 +79,14 @@ func _on_save_btn_pressed():
func _on_tops_fwd_btn_pressed():
next_frame(tops, tops.sprite_frames, "tops")
if is_full_body:
next_frame(full_body, full_body.sprite_frames, "fullbody")
if is_outfits:
next_frame(outfits, outfits.sprite_frames, "fullbody")
func _on_tops_bck_btn_pressed():
next_frame(tops, tops.sprite_frames, "tops", true)
if is_full_body:
next_frame(full_body, full_body.sprite_frames, "fullbody", true)
if is_outfits:
next_frame(outfits, outfits.sprite_frames, "fullbody", true)
func _on_bottoms_bck_btn_pressed():
next_frame(bottoms, bottoms.sprite_frames, "bottoms", true)
@ -94,18 +97,18 @@ func _on_bottoms_fwd_btn_pressed():
func _on_fullbody_btn_pressed():
is_seperate = false
is_full_body = true
is_outfits = true
seperate_items.hide()
bottoms_bck.hide()
bottoms_fwd.hide()
full_body.show()
outfits.show()
func _on_separate_btn_pressed():
is_seperate = true
is_full_body = false
is_outfits = false
seperate_items.show()
bottoms_bck.show()
bottoms_fwd.show()
full_body.hide()
outfits.hide()

View file

@ -0,0 +1,22 @@
Interface Sounds (1.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 11-02-2020
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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