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mirror of https://github.com/tonytins/dressupzack synced 2025-06-25 16:14:43 -04:00

Upgrade to Godot 4

This is the start of a major rewrite of the game, using varies add-ons whenever possible instead of reinventing the wheel. Not that it wasn't a good learning experience, but, yeah, glad Godot 4 is finally here.
This commit is contained in:
Tony Bark 2023-03-14 06:58:09 -04:00
parent 25257f722d
commit a1bd301c95
233 changed files with 6786 additions and 3446 deletions

View file

@ -6,19 +6,15 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
config_version=5
[application]
config/name="Tony's Dress Up"
run/main_scene="res://scenes/game.tscn"
config/name="Zack's Dress Up"
run/main_scene="res://scenes/dress_up.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://icon.png"
boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/features=PackedStringArray("4.0")
boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1)
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
@ -35,12 +31,14 @@ gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=800
window/size/height=500
window/size/viewport_width=800
window/size/viewport_height=500
window/size/resizable=false
window/energy_saving/keep_screen_on=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg")
[importer_defaults]
@ -73,28 +71,21 @@ ogg_vorbis={
ui_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_cheats={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":true,"command":true,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":true,"command":true,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
locale_filter=[1, ["en", "sv"]]
translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation")
[rendering]
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true