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Resize default window size times 3 on Retina displays

This commit is contained in:
Tony Bark 2024-01-16 18:25:16 -05:00
parent 39bcdcb78c
commit a4a7c62e79
3 changed files with 26 additions and 11 deletions

View file

@ -123,7 +123,7 @@ script = ExtResource("1_k1mtq")
position = Vector2(-33.7592, 99.4079)
scale = Vector2(0.927713, 1)
sprite_frames = SubResource("1")
frame_progress = 0.472335
frame_progress = 0.0205252
[node name="Body" type="Sprite2D" parent="."]
position = Vector2(12, 81)
@ -132,9 +132,9 @@ texture = ExtResource("5_i8wm6")
[node name="Eyes" type="AnimatedSprite2D" parent="."]
position = Vector2(28.6857, -15.7785)
sprite_frames = SubResource("2")
frame_progress = 0.389606
frame_progress = 0.937796
[node name="Mouth" type="AnimatedSprite2D" parent="."]
position = Vector2(49.1195, -14.3155)
sprite_frames = SubResource("3")
frame_progress = 0.509661
frame_progress = 0.0578512

View file

@ -19,10 +19,19 @@ func save_file(save_file = "user://save.cfg"):
func save_config(config_file = "user://config.cfg"):
# Create new ConfigFile object.
var config = ConfigFile.new()
# Store some values.
config.set_value("window", "height", 1024)
config.set_value("window", "width", 768)
var window_size = "display/window/size/";
var default_width = ProjectSettings.get_setting(window_size + "viewport_width")
var default_height = ProjectSettings.get_setting(window_size + "viewport_height")
# If Retina display, set a higher resolution
var screen_scale = DisplayServer.screen_get_scale();
if screen_scale == 2:
config.set_value("window", "width", default_width * 3)
config.set_value("window", "height", default_height * 3)
else:
config.set_value("window", "width", default_width)
config.set_value("window", "height", default_height)
# Save it to a file (overwrite if already exists)
if !FileAccess.file_exists(config_file):

View file

@ -15,26 +15,32 @@ var config_file = Config.config_file()
var save_file = Config.save_file()
func _ready():
# If config files don't exist, create them
if !FileAccess.file_exists(config_file):
Config.save_config(config_file)
if !FileAccess.file_exists(save_file):
Config.save_game(save_file)
# Load last saved game
if FileAccess.file_exists(save_file):
var clothes_section = "clothes"
tops.frame = Config.load_config(clothes_section, "tops", save_file)
bottoms.frame = Config.load_config(clothes_section, "bottoms", save_file)
full_body.frame = Config.load_config(clothes_section, "full_body", save_file)
# Load window size
if FileAccess.file_exists(config_file):
var window_section = "window"
var window_height = Config.load_config(window_section, "height", config_file)
var window_width = Config.load_config(window_section, "width", config_file)
var viewport = get_viewport();
if window_height && window_width != null:
DisplayServer.window_set_size(Vector2i(window_height, window_width))
# Set window size
DisplayServer.window_set_size(Vector2i(window_width, window_height))
func game_save():
Config.save_game(tops.frame, bottoms.frame, full_body.frame, save_file, true)