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https://github.com/tonytins/dressupzack
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Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
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26 changed files with 591 additions and 253 deletions
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# See the LICENSE file in the project root for more information.
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extends Control
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func _on_AboutBtn_pressed():
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$WinDialogs/AboutWin.show()
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func _on_SettingsBtn_pressed():
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$WinDialogs/SettingsWin.show()
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func _on_ClassicBtn_pressed():
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get_tree().change_scene("res://ClassicScreen.tscn")
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func _on_ModernBtn_pressed():
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get_tree().change_scene("res://GameScreen.tscn")
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func _on_ExitBtn_pressed():
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get_tree().change_scene("res://StartScn.tscn")
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31
project/src/StartScn.gd
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31
project/src/StartScn.gd
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# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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func _on_ClassicBtn_pressed():
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get_tree().change_scene("res://ClassicScn.tscn")
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func _on_ModernBtn_pressed():
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get_tree().change_scene("res://GameScn.tscn")
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func _on_ClassicBtn_mouse_entered():
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$ModernBG.hide()
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$WordrobeBG.hide()
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$ClassicBG.show()
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func _on_ClassicBtn_mouse_exited():
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$ClassicBG.hide()
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$WordrobeBG.show()
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$ModernBG.show()
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func _on_CreditsBtn_pressed():
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$WinDialogs/CreditsWin.show()
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func _on_LicenseBtn_pressed():
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$WinDialogs/LicenseWin.show()
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func _on_PlayBtn_toggled(button_pressed):
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if button_pressed == true:
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$MenuRf/ModePanel.show()
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else:
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$MenuRf/ModePanel.hide()
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