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Twemoji-based clothes

- New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README.
- For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster.
- The train sweater had it's track logo replaced with the train emoji.
- Removed PNG clothing sprites.
- Version label.
This commit is contained in:
Anthony Foxclaw 2020-07-15 13:19:02 -04:00
parent bcaf5680b3
commit bb3f57a1b3
71 changed files with 1861 additions and 1607 deletions

View file

@ -38,8 +38,11 @@ onready var accessory = $body/accessory
#onready var underwear = $Undies
onready var bottom = $body/legs
onready var top = $body/top
onready var eyes = $body/head/eyes
onready var mouth = $body/head/mouth
func _process(delta):
if character.accessory != null:
accessory.texture = character.accessory
@ -53,7 +56,7 @@ func _process(delta):
top.texture = character.top
"
[sub_resource type="SpriteFrames" id=2]
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
@ -61,7 +64,7 @@ animations = [ {
"speed": 2.0
} ]
[sub_resource type="SpriteFrames" id=3]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ) ],
"loop": true,
@ -69,7 +72,7 @@ animations = [ {
"speed": 2.0
} ]
[sub_resource type="SpriteFrames" id=4]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 28 ), ExtResource( 23 ) ],
"loop": true,
@ -91,14 +94,10 @@ __meta__ = {
}
[node name="tail" type="AnimatedSprite" parent="body"]
position = Vector2( -41.9999, 100.157 )
position = Vector2( -33.7592, 99.4079 )
scale = Vector2( 0.927713, 1 )
frames = SubResource( 2 )
frame = 1
frames = SubResource( 4 )
playing = true
__meta__ = {
"_edit_lock_": true
}
[node name="legs" type="Sprite" parent="body"]
position = Vector2( 1.47027, 192.868 )
@ -109,19 +108,19 @@ position = Vector2( 7, 78 )
texture = ExtResource( 25 )
[node name="head" type="Sprite" parent="body"]
position = Vector2( 14.1214, -28.841 )
position = Vector2( 10.6805, -25.1047 )
texture = ExtResource( 27 )
[node name="eyes" type="AnimatedSprite" parent="body/head"]
position = Vector2( 17.6857, 4.22147 )
frames = SubResource( 3 )
frame = 2
frames = SubResource( 2 )
frame = 3
playing = true
[node name="mouth" type="AnimatedSprite" parent="body/head"]
position = Vector2( 38.1195, 8.68453 )
frames = SubResource( 4 )
frame = 9
frames = SubResource( 3 )
frame = 2
playing = true
[node name="accessory" type="Sprite" parent="body"]