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https://github.com/tonytins/dressupzack
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Twemoji-based clothes
- New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README. - For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster. - The train sweater had it's track logo replaced with the train emoji. - Removed PNG clothing sprites. - Version label.
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commit
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71 changed files with 1861 additions and 1607 deletions
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@ -38,8 +38,11 @@ onready var accessory = $body/accessory
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#onready var underwear = $Undies
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onready var bottom = $body/legs
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onready var top = $body/top
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onready var eyes = $body/head/eyes
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onready var mouth = $body/head/mouth
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func _process(delta):
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if character.accessory != null:
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accessory.texture = character.accessory
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@ -53,7 +56,7 @@ func _process(delta):
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top.texture = character.top
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"
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[sub_resource type="SpriteFrames" id=2]
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ],
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"loop": true,
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@ -61,7 +64,7 @@ animations = [ {
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"speed": 2.0
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} ]
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[sub_resource type="SpriteFrames" id=3]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ) ],
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"loop": true,
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@ -69,7 +72,7 @@ animations = [ {
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"speed": 2.0
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} ]
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[sub_resource type="SpriteFrames" id=4]
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[sub_resource type="SpriteFrames" id=3]
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animations = [ {
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"frames": [ ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 28 ), ExtResource( 23 ) ],
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"loop": true,
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@ -91,14 +94,10 @@ __meta__ = {
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}
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[node name="tail" type="AnimatedSprite" parent="body"]
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position = Vector2( -41.9999, 100.157 )
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position = Vector2( -33.7592, 99.4079 )
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scale = Vector2( 0.927713, 1 )
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frames = SubResource( 2 )
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frame = 1
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frames = SubResource( 4 )
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playing = true
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="legs" type="Sprite" parent="body"]
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position = Vector2( 1.47027, 192.868 )
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@ -109,19 +108,19 @@ position = Vector2( 7, 78 )
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texture = ExtResource( 25 )
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[node name="head" type="Sprite" parent="body"]
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position = Vector2( 14.1214, -28.841 )
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position = Vector2( 10.6805, -25.1047 )
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texture = ExtResource( 27 )
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[node name="eyes" type="AnimatedSprite" parent="body/head"]
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position = Vector2( 17.6857, 4.22147 )
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frames = SubResource( 3 )
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frame = 2
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frames = SubResource( 2 )
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frame = 3
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playing = true
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[node name="mouth" type="AnimatedSprite" parent="body/head"]
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position = Vector2( 38.1195, 8.68453 )
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frames = SubResource( 4 )
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frame = 9
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frames = SubResource( 3 )
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frame = 2
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playing = true
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[node name="accessory" type="Sprite" parent="body"]
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