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Twemoji-based clothes

- New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README.
- For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster.
- The train sweater had it's track logo replaced with the train emoji.
- Removed PNG clothing sprites.
- Version label.
This commit is contained in:
Anthony Foxclaw 2020-07-15 13:19:02 -04:00
parent bcaf5680b3
commit bb3f57a1b3
71 changed files with 1861 additions and 1607 deletions

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@ -4,11 +4,6 @@
[ext_resource path="res://scripts/clothing/bottoms_base.gd" type="Script" id=2]
[ext_resource path="res://sprites/clothes/beat_up_jeans.svg" type="Texture" id=3]
[node name="beatUpJeans" instance=ExtResource( 1 )]
texture_normal = ExtResource( 3 )
script = ExtResource( 2 )

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@ -1,15 +1,10 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://sprites/clothes/dj_shorts.svg" type="Texture" id=1]
[ext_resource path="res://scenes/clothing/base/clothing_base.tscn" type="PackedScene" id=2]
[ext_resource path="res://scripts/clothing/bottoms_base.gd" type="Script" id=3]
[ext_resource path="res://scenes/clothing/base/clothing_base.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/clothing/bottoms_base.gd" type="Script" id=2]
[ext_resource path="res://sprites/clothes/dj_shorts.svg" type="Texture" id=3]
[node name="camoJeans" instance=ExtResource( 2 )]
texture_normal = ExtResource( 1 )
script = ExtResource( 3 )
[node name="camoJeans" instance=ExtResource( 1 )]
texture_normal = ExtResource( 3 )
script = ExtResource( 2 )
[connection signal="pressed" from="." to="." method="_on_bottoms_pressed"]

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@ -4,9 +4,6 @@
[ext_resource path="res://scripts/clothing/bottoms_base.gd" type="Script" id=2]
[ext_resource path="res://sprites/clothes/formal_skirt.svg" type="Texture" id=3]
[node name="formalSkirt" instance=ExtResource( 1 )]
texture_normal = ExtResource( 3 )
script = ExtResource( 2 )

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@ -0,0 +1,10 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/clothing/base/clothing_base.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/clothing/tops_base.gd" type="Script" id=2]
[ext_resource path="res://sprites/clothes/fullsnack_shirt.svg" type="Texture" id=3]
[node name="fullsnackShirt" instance=ExtResource( 1 )]
texture_normal = ExtResource( 3 )
script = ExtResource( 2 )
[connection signal="pressed" from="." to="." method="_on_tops_pressed"]

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@ -0,0 +1,10 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/clothing/base/clothing_base.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/clothing/tops_base.gd" type="Script" id=2]
[ext_resource path="res://sprites/clothes/skate_shirt.svg" type="Texture" id=3]
[node name="skateShirt" instance=ExtResource( 1 )]
texture_normal = ExtResource( 3 )
script = ExtResource( 2 )
[connection signal="pressed" from="." to="." method="_on_tops_pressed"]

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@ -0,0 +1,10 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/clothing/base/clothing_base.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/clothing/tops_base.gd" type="Script" id=2]
[ext_resource path="res://sprites/clothes/train_hoodie.svg" type="Texture" id=3]
[node name="trainHoodie" instance=ExtResource( 1 )]
texture_normal = ExtResource( 3 )
script = ExtResource( 2 )
[connection signal="pressed" from="." to="." method="_on_tops_pressed"]