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Twemoji-based clothes

- New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README.
- For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster.
- The train sweater had it's track logo replaced with the train emoji.
- Removed PNG clothing sprites.
- Version label.
This commit is contained in:
Anthony Foxclaw 2020-07-15 13:19:02 -04:00
parent bcaf5680b3
commit bb3f57a1b3
71 changed files with 1861 additions and 1607 deletions

View file

@ -1,10 +1,16 @@
extends Control
export var version: String = "1.0.0"
onready var character = preload("res://resources/character.tres")
onready var blank_accessory = preload("res://sprites/clothes/blank_top.png")
onready var base_top = preload("res://sprites/character_base_top.svg")
onready var base_bottom = preload("res://sprites/character_base_legs.svg")
func _ready():
var verLabel = $versionLbl
verLabel.text = "v" + version
func _on_clearBtn_pressed():
$clear.play()
character.accessory = blank_accessory

View file

@ -45,10 +45,8 @@ func check_for_dlc(dlc_pack):
# Lists the files in each of their respective directories
var shirts_dir = "res://scenes/dlc/shirts/"
var pants_dir = "res://scenes/dlc/pants/"
# var undies_dir = "res://scenes/dlc/undies/"
var dlc_shirts = list_files_in_directory(shirts_dir)
var dlc_pants = list_files_in_directory(pants_dir)
# var dlc_undies = list_files_in_directory(undies_dir)
# Make sure each file actually exist, instance them
# and add them to their respective tabs
@ -63,15 +61,9 @@ func check_for_dlc(dlc_pack):
var init = load(pants_dir + pants).instance()
shirts_grid.add_child(init)
print_debug("Initialized: " + pants_dir + pants)
# for undies in dlc_undies:
# if dir.file_exists(undies_dir + undies):
# var init = load(undies_dir + undies).instance()
# shirts_grid.add_child(init)
# print_debug("Initialized: " + undies_dir + undies)
func _ready():
# check_for_dlc("testdlc.pck")
check_for_dlc("emojidlc.pck")
pass
func _on_removeAccessory_pressed():