diff --git a/.gitignore b/.gitignore
index c22cc88..9e22049 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,7 +1,7 @@
export
-# Created by https://www.gitignore.io/api/linux,macos,windows,godot,visualstudiocode
-# Edit at https://www.gitignore.io/?templates=linux,macos,windows,godot,visualstudiocode
+# Created by https://www.gitignore.io/api/godot,linux,macos,windows,visualstudio,visualstudiocode
+# Edit at https://www.gitignore.io/?templates=godot,linux,macos,windows,visualstudio,visualstudiocode
### Godot ###
@@ -9,7 +9,6 @@ export
.import/
export.cfg
export_presets.cfg
-*.log
# Mono-specific ignores
.mono/
@@ -93,4 +92,349 @@ $RECYCLE.BIN/
# Windows shortcuts
*.lnk
-# End of https://www.gitignore.io/api/linux,macos,windows,godot,visualstudiocode
\ No newline at end of file
+### VisualStudio ###
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- Backup*.rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# End of https://www.gitignore.io/api/godot,linux,macos,windows,visualstudio,visualstudiocode
\ No newline at end of file
diff --git a/README.md b/README.md
index 4945c89..aa8266b 100644
--- a/README.md
+++ b/README.md
@@ -4,6 +4,16 @@
Nathan's Dress Up is a open source dress up game. It's a remake of my original Flash game, ZC's Dress Up.
+## Prerequisites
+
+- [Godot](https://godotengine.org/download/windows) 3.1.1 or later, Mono version
+- .NET Build Tools
+ - [Mono SDK](https://www.mono-project.com/download/stable/)
+ - [Visual Studio Build Tools](https://visualstudio.microsoft.com/downloads/?q=build+tools)
+- Visual Studio or MonoDevelop
+
+_Built and tested on Godot 3.1.1 from Windows 10 1903 with Visual Studio Build Tools 2017_
+
## Screenshot

\ No newline at end of file
diff --git a/project/.editorconfig b/project/.editorconfig
new file mode 100644
index 0000000..f25d828
--- /dev/null
+++ b/project/.editorconfig
@@ -0,0 +1,77 @@
+root = true
+
+[*]
+charset = utf-8
+end_of_line = crlf
+indent_style = space
+indent_size = 4
+insert_final_newline = false
+trim_trailing_whitespace = true
+
+[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
+indent_style = space
+indent_size = 2
+
+[*.{fs,fsx,fsi}]
+indent_style = space
+indent_size = 4
+
+[*.cs]
+# New line preferences
+csharp_new_line_before_open_brace = all
+csharp_new_line_before_else = true
+csharp_new_line_before_catch = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_members_in_object_initializers = true
+csharp_new_line_before_members_in_anonymous_types = true
+csharp_new_line_between_query_expression_clauses = true
+
+# Indentation preferences
+csharp_indent_block_contents = true
+csharp_indent_braces = false
+csharp_indent_case_contents = true
+csharp_indent_switch_labels = true
+csharp_indent_labels = one_less_than_current
+
+# only use var when it's obvious what the variable type is
+csharp_style_var_for_built_in_types = true : none
+csharp_style_var_when_type_is_apparent = true : none
+csharp_style_var_elsewhere = true : suggestion
+
+# Code style defaults
+dotnet_sort_system_directives_first = true
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = false
+
+# Pattern matching
+csharp_style_pattern_matching_over_is_with_cast_check = true : suggestion
+csharp_style_pattern_matching_over_as_with_null_check = true : suggestion
+csharp_style_inlined_variable_declaration = true : suggestion
+
+# Null checking preferences
+csharp_style_throw_expression = true : warning
+csharp_style_conditional_delegate_call = true : warning
+
+# Space preferences
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_comma = true
+csharp_space_after_dot = false
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_after_semicolon_in_for_statement = true
+csharp_space_around_binary_operators = before_and_after
+csharp_space_around_declaration_statements = do_not_ignore
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_before_comma = false
+csharp_space_before_dot = false
+csharp_space_before_open_square_brackets = false
+csharp_space_before_semicolon_in_for_statement = false
+csharp_space_between_empty_square_brackets = false
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_name_and_open_parenthesis = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+csharp_space_between_parentheses = false
+csharp_space_between_square_brackets = false
\ No newline at end of file
diff --git a/project/ImportItems.gd b/project/ImportItems.gd
deleted file mode 100644
index 53d8bb0..0000000
--- a/project/ImportItems.gd
+++ /dev/null
@@ -1,12 +0,0 @@
-extends Node
-
-# export (String, FILE, "*.json") var item_file : String
-
-func load_items(file_path) -> Dictionary:
- var file = File.new()
- assert file.file_exists(file_path)
-
- file.open(file_path)
- var items = parse_json(file.get_as_text())
- assert items.size() > 0
- return items
\ No newline at end of file
diff --git a/project/Nathan's Dress Up.csproj b/project/Nathan's Dress Up.csproj
new file mode 100644
index 0000000..dbee5f1
--- /dev/null
+++ b/project/Nathan's Dress Up.csproj
@@ -0,0 +1,76 @@
+
+
+
+ Debug
+ AnyCPU
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}
+ Library
+ .mono\temp\bin\$(Configuration)
+ NathansDressUp
+ Nathan's Dress Up
+ v4.5
+ .mono\temp\obj
+ $(BaseIntermediateOutputPath)\$(Configuration)
+
+
+ true
+ portable
+ false
+ DEBUG;
+ prompt
+ 4
+ false
+
+
+ portable
+ true
+ prompt
+ 4
+ false
+
+
+ true
+ portable
+ false
+ DEBUG;TOOLS;
+ prompt
+ 4
+ false
+
+
+
+ $(ProjectDir)\.mono\assemblies\GodotSharp.dll
+ False
+
+
+ $(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll
+ False
+
+
+
+
+
+ True
+ True
+ AssemblyDynamicInfo.tt
+
+
+
+
+
+
+
+
+
+ TextTemplatingFileGenerator
+ AssemblyDynamicInfo.cs
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/project/Nathan's Dress Up.sln b/project/Nathan's Dress Up.sln
new file mode 100644
index 0000000..0a818a1
--- /dev/null
+++ b/project/Nathan's Dress Up.sln
@@ -0,0 +1,19 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nathan's Dress Up", "Nathan's Dress Up.csproj", "{64EE4F89-7A23-452A-8772-9E7C07A71ED9}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ Tools|Any CPU = Tools|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Release|Any CPU.Build.0 = Release|Any CPU
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
+ {64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Tools|Any CPU.Build.0 = Tools|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/project/Properties/AssemblyDynamicInfo.cs b/project/Properties/AssemblyDynamicInfo.cs
new file mode 100644
index 0000000..0051ca1
--- /dev/null
+++ b/project/Properties/AssemblyDynamicInfo.cs
@@ -0,0 +1,8 @@
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
+
+// This code was generated by a tool. Any changes made manually will be lost
+// the next time this code is regenerated.
+using System.Reflection;
+[assembly: AssemblyVersion("0.0.1906.1104")]
+[assembly: AssemblyFileVersion("0.0.1906.1104")]
\ No newline at end of file
diff --git a/project/Properties/AssemblyDynamicInfo.tt b/project/Properties/AssemblyDynamicInfo.tt
new file mode 100644
index 0000000..06a5098
--- /dev/null
+++ b/project/Properties/AssemblyDynamicInfo.tt
@@ -0,0 +1,14 @@
+<#@ template debug="false" hostspecific="false" language="C#" #>
+<#@ output extension=".cs" #>
+<#
+var now = DateTime.UtcNow;
+var version = $"0.0.{now.Year % 100:D2}{now.Month:D2}.{now.Day:D2}{now.Hour:D2}";
+#>
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
+
+// This code was generated by a tool. Any changes made manually will be lost
+// the next time this code is regenerated.
+using System.Reflection;
+[assembly: AssemblyVersion("<#= version #>")]
+[assembly: AssemblyFileVersion("<#= version #>")]
\ No newline at end of file
diff --git a/project/Properties/AssemblyInfo.cs b/project/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..3fad279
--- /dev/null
+++ b/project/Properties/AssemblyInfo.cs
@@ -0,0 +1,27 @@
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
+using System.Reflection;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle("Nathan's Dress Up")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+
+// [assembly: AssemblyVersion("1.0.*")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
diff --git a/project/packages.config b/project/packages.config
new file mode 100644
index 0000000..93b0be8
--- /dev/null
+++ b/project/packages.config
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/project/project.godot b/project/project.godot
index 6b1497c..5f9a1db 100644
--- a/project/project.godot
+++ b/project/project.godot
@@ -23,14 +23,6 @@ boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/icon="res://icon.png"
name_sv="Nathans klä upp"
-[autoload]
-
-GameKit="*res://src/GameKit.gd"
-
-[debug]
-
-gdscript/completion/autocomplete_setters_and_getters=true
-
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
@@ -62,3 +54,4 @@ quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
+quality/dynamic_fonts/use_oversampling=false
diff --git a/project/project.licenseheader b/project/project.licenseheader
new file mode 100644
index 0000000..67d8bc4
--- /dev/null
+++ b/project/project.licenseheader
@@ -0,0 +1,4 @@
+extensions: designer.cs generated.cs
+extensions: .cs .cpp .h
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
\ No newline at end of file
diff --git a/project/scn/Character.tscn b/project/scn/Character.tscn
index c4fc0f3..f1b46b0 100644
--- a/project/scn/Character.tscn
+++ b/project/scn/Character.tscn
@@ -67,7 +67,7 @@ texture = ExtResource( 4 )
[node name="Eyes" type="AnimatedSprite" parent="Base"]
position = Vector2( 114.227, 63.9224 )
frames = SubResource( 2 )
-frame = 4
+frame = 13
playing = true
[node name="Mouth" type="AnimatedSprite" parent="Base"]
diff --git a/project/scn/Clothes.tscn b/project/scn/Clothes.tscn
index 5a5bdfb..8d088e8 100644
--- a/project/scn/Clothes.tscn
+++ b/project/scn/Clothes.tscn
@@ -39,7 +39,7 @@ custom_colors/font_color_bg = Color( 0.921569, 0.921569, 0.921569, 1 )
custom_colors/font_color_fg = Color( 1, 1, 1, 1 )
[node name="Pants" type="Tabs" parent="Wordrobe"]
-visible = false
+editor/display_folded = true
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 31.0
@@ -76,9 +76,9 @@ margin_bottom = 112.0
texture_normal = ExtResource( 6 )
[node name="RemovePants" type="Button" parent="Wordrobe/Pants/PantsGrid"]
-margin_top = 116.0
-margin_right = 106.0
-margin_bottom = 228.0
+margin_left = 440.0
+margin_right = 546.0
+margin_bottom = 112.0
rect_min_size = Vector2( 0, 112 )
custom_colors/font_color_disabled = Color( 0, 0, 0, 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
@@ -88,6 +88,8 @@ icon = ExtResource( 7 )
flat = true
[node name="Shirts" type="Tabs" parent="Wordrobe"]
+editor/display_folded = true
+visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 31.0
@@ -204,7 +206,6 @@ margin_bottom = 112.0
texture_normal = ExtResource( 20 )
[node name="Accessoires" type="Tabs" parent="Wordrobe"]
-editor/display_folded = true
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
diff --git a/project/scn/CreditsScn.tscn b/project/scn/CreditsScn.tscn
index 051ca30..feeb500 100644
--- a/project/scn/CreditsScn.tscn
+++ b/project/scn/CreditsScn.tscn
@@ -1,20 +1,18 @@
-[gd_scene load_steps=6 format=2]
+[gd_scene load_steps=5 format=2]
-[ext_resource path="res://src/CreditsScn.gd" type="Script" id=1]
-[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=2]
-[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=3]
-[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=4]
-[ext_resource path="res://src/Soundtrack.gd" type="Script" id=5]
+[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=1]
+[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=2]
+[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=3]
+[ext_resource path="res://src/Soundtrack.cs" type="Script" id=4]
[node name="Credits" type="Node"]
-script = ExtResource( 1 )
[node name="RichTextLabel" type="RichTextLabel" parent="."]
margin_left = 33.0
margin_top = 19.0
margin_right = 320.0
margin_bottom = 206.0
-theme = ExtResource( 2 )
+theme = ExtResource( 1 )
bbcode_text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan."
text = "Nathan's Dress Up is a remake of Zack's Dress Up, a flash game created from 2006 to 2009. The character use to be a blue fox named Zack but was changed to a blue fennec named Nathan."
@@ -24,7 +22,7 @@ anchor_right = 0.5
margin_left = -159.0
margin_right = 160.0
margin_bottom = 586.0
-theme = ExtResource( 2 )
+theme = ExtResource( 1 )
bbcode_enabled = true
bbcode_text = "[center]Created by
Anthony Wilcox
@@ -55,17 +53,10 @@ Made with
Godot Engine
"
-[node name="Character" parent="." instance=ExtResource( 3 )]
+[node name="Character" parent="." instance=ExtResource( 2 )]
position = Vector2( 68.8273, 256.845 )
-[node name="WinDialogs" parent="." instance=ExtResource( 4 )]
+[node name="WinDialogs" parent="." instance=ExtResource( 3 )]
[node name="Music" type="AudioStreamPlayer" parent="."]
-script = ExtResource( 5 )
-
-[node name="Version" type="Label" parent="."]
-margin_left = 950.908
-margin_top = 568.64
-margin_right = 990.908
-margin_bottom = 582.64
-text = "Version"
+script = ExtResource( 4 )
diff --git a/project/scn/GameScn.tscn b/project/scn/GameScn.tscn
index 6ab3670..1f7a6fe 100644
--- a/project/scn/GameScn.tscn
+++ b/project/scn/GameScn.tscn
@@ -1,10 +1,10 @@
[gd_scene load_steps=8 format=2]
-[ext_resource path="res://src/GameScn.gd" type="Script" id=1]
+[ext_resource path="res://src/GameScn.cs" type="Script" id=1]
[ext_resource path="res://sprites/icrazy_frame.svg" type="Texture" id=2]
[ext_resource path="res://sprites/lights.png" type="Texture" id=3]
[ext_resource path="res://scn/Clothes.tscn" type="PackedScene" id=4]
-[ext_resource path="res://src/Soundtrack.gd" type="Script" id=5]
+[ext_resource path="res://src/Soundtrack.cs" type="Script" id=5]
[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=6]
[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=7]
diff --git a/project/scn/LicenseWin.tscn b/project/scn/LicenseWin.tscn
new file mode 100644
index 0000000..d69b711
--- /dev/null
+++ b/project/scn/LicenseWin.tscn
@@ -0,0 +1,56 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=1]
+
+[node name="LicenseWin" type="AcceptDialog"]
+editor/display_folded = true
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+margin_left = -202.0
+margin_top = -137.5
+margin_right = 202.0
+margin_bottom = 137.5
+theme = ExtResource( 1 )
+window_title = "KLIC"
+resizable = true
+
+[node name="LicenseTxt" type="RichTextLabel" parent="."]
+anchor_left = 0.5
+anchor_right = 0.5
+margin_left = -194.0
+margin_top = 8.0
+margin_right = 194.0
+margin_bottom = 239.0
+bbcode_enabled = true
+bbcode_text = "Nathan's Dress Up is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
+
+Nathan's Dress Up is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along with Nathan's Dress Up. If not, see: https://www.gnu.org/licenses/
+
+[center]##########################[/center]
+
+Nathan's Dress Up (c) by Anthony Wilcox
+
+Nathan's Dress Up is licensed under a Creative Commons
+Attribution-ShareAlike 4.0 International License.
+
+You should have received a copy of the license along with this work.
+If not, see ."
+text = "Nathan's Dress Up is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
+
+Nathan's Dress Up is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along with Nathan's Dress Up. If not, see: https://www.gnu.org/licenses/
+
+##########################
+
+Nathan's Dress Up (c) by Anthony Wilcox
+
+Nathan's Dress Up is licensed under a Creative Commons
+Attribution-ShareAlike 4.0 International License.
+
+You should have received a copy of the license along with this work.
+If not, see ."
diff --git a/project/scn/PauseScn.tscn b/project/scn/PauseScn.tscn
index 3ff02da..5b14c48 100644
--- a/project/scn/PauseScn.tscn
+++ b/project/scn/PauseScn.tscn
@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=1]
-[ext_resource path="res://src/PauseScn.gd" type="Script" id=2]
+[ext_resource path="res://src/PauseScn.cs" type="Script" id=2]
[node name="WinDialogs" type="Control"]
anchor_left = 0.5
@@ -148,58 +148,6 @@ margin_right = 65.0
margin_bottom = 24.0
text = "KMUS"
align = 1
-
-[node name="LicenseWin" type="AcceptDialog" parent="."]
-editor/display_folded = true
-anchor_left = 0.5
-anchor_top = 0.5
-anchor_right = 0.5
-anchor_bottom = 0.5
-margin_left = -202.0
-margin_top = -137.5
-margin_right = 202.0
-margin_bottom = 137.5
-window_title = "KLIC"
-resizable = true
-
-[node name="LicenseTxt" type="RichTextLabel" parent="LicenseWin"]
-anchor_left = 0.5
-anchor_right = 0.5
-margin_left = -194.0
-margin_top = 8.0
-margin_right = 194.0
-margin_bottom = 238.0
-bbcode_enabled = true
-bbcode_text = "Nathan's Dress Up is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
-
-Nathan's Dress Up is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along with Nathan's Dress Up. If not, see: https://www.gnu.org/licenses/
-
-[center]##########################[/center]
-
-Nathan's Dress Up (c) by Anthony Wilcox
-
-Nathan's Dress Up is licensed under a Creative Commons
-Attribution-ShareAlike 4.0 International License.
-
-You should have received a copy of the license along with this work.
-If not, see ."
-text = "Nathan's Dress Up is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
-
-Nathan's Dress Up is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along with Nathan's Dress Up. If not, see: https://www.gnu.org/licenses/
-
-##########################
-
-Nathan's Dress Up (c) by Anthony Wilcox
-
-Nathan's Dress Up is licensed under a Creative Commons
-Attribution-ShareAlike 4.0 International License.
-
-You should have received a copy of the license along with this work.
-If not, see ."
[connection signal="pressed" from="PauseWin/PauseVbox/SettingsBtn" to="." method="_on_SettingsBtn_pressed"]
[connection signal="pressed" from="PauseWin/PauseVbox/ResumeBtn" to="." method="_on_ResumeBtn_pressed"]
[connection signal="pressed" from="PauseWin/PauseVbox/ExitBtn" to="." method="_on_ExitBtn_pressed"]
diff --git a/project/scn/TitleScn.tscn b/project/scn/TitleScn.tscn
index 3948f01..2a07373 100644
--- a/project/scn/TitleScn.tscn
+++ b/project/scn/TitleScn.tscn
@@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=2]
-[ext_resource path="res://src/TitleScn.gd" type="Script" id=1]
+[ext_resource path="res://src/TitleScn.cs" type="Script" id=1]
[ext_resource path="res://styles/DressUpTheme.res" type="Theme" id=2]
[ext_resource path="res://sprites/title.svg" type="Texture" id=3]
-[ext_resource path="res://scn/PauseScn.tscn" type="PackedScene" id=4]
+[ext_resource path="res://scn/LicenseWin.tscn" type="PackedScene" id=4]
[node name="Start" type="Node"]
script = ExtResource( 1 )
@@ -50,56 +50,7 @@ margin_right = 136.0
margin_bottom = 71.0
text = "KLIC"
-[node name="ModePanel" type="WindowDialog" parent="MenuRf"]
-anchor_left = 0.5
-anchor_top = 0.5
-anchor_right = 0.5
-anchor_bottom = 0.5
-margin_left = -73.0
-margin_top = -46.0
-margin_right = 73.0
-margin_bottom = 46.0
-
-[node name="PlayVbox" type="VBoxContainer" parent="MenuRf/ModePanel"]
-anchor_right = 1.0
-anchor_bottom = 1.0
-margin_left = 5.0
-margin_top = 5.0
-margin_right = -5.0
-margin_bottom = -5.0
-
-[node name="ModeLbl" type="Label" parent="MenuRf/ModePanel/PlayVbox"]
-margin_right = 136.0
-margin_bottom = 14.0
-text = "KGMO"
-align = 1
-
-[node name="ModernBtn" type="Button" parent="MenuRf/ModePanel/PlayVbox"]
-margin_top = 18.0
-margin_right = 136.0
-margin_bottom = 38.0
-text = "Modern"
-
-[node name="ClassicBtn" type="Button" parent="MenuRf/ModePanel/PlayVbox"]
-margin_top = 42.0
-margin_right = 136.0
-margin_bottom = 62.0
-text = "KCLS"
-
-[node name="WinDialogs" parent="." instance=ExtResource( 4 )]
-margin_left = 97.0
-margin_top = 37.0
-margin_right = 97.0
-margin_bottom = 37.0
-
-[node name="Version" type="Label" parent="."]
-margin_left = 950.908
-margin_top = 568.64
-margin_right = 990.908
-margin_bottom = 582.64
-text = "Version"
+[node name="LicenseWin" parent="." instance=ExtResource( 4 )]
[connection signal="pressed" from="MenuRf/StartVbox/PlayBtn" to="." method="_on_PlayBtn_pressed"]
[connection signal="pressed" from="MenuRf/StartVbox/CreditsBtn" to="." method="_on_CreditsBtn_pressed"]
[connection signal="pressed" from="MenuRf/StartVbox/LicenseBtn" to="." method="_on_LicenseBtn_pressed"]
-[connection signal="pressed" from="MenuRf/ModePanel/PlayVbox/ModernBtn" to="." method="_on_ModernBtn_pressed"]
-[connection signal="pressed" from="MenuRf/ModePanel/PlayVbox/ClassicBtn" to="." method="_on_ClassicBtn_pressed"]
diff --git a/project/src/ClassicScn.gd b/project/src/ClassicScn.gd
index 9d0b2ee..014cee9 100644
--- a/project/src/ClassicScn.gd
+++ b/project/src/ClassicScn.gd
@@ -4,5 +4,5 @@ extends Node
func _process(delta):
if Input.is_action_pressed("ui_pause"):
- GameKit.is_game_paused(true)
+ # GameKit.is_game_paused(true)
$WinDialogs/PauseWin.show()
\ No newline at end of file
diff --git a/project/src/CreditsScn.gd b/project/src/CreditsScn.gd
deleted file mode 100644
index ab90972..0000000
--- a/project/src/CreditsScn.gd
+++ /dev/null
@@ -1,4 +0,0 @@
-extends Node
-
-func _ready():
- $Version.text = GameKit.version
\ No newline at end of file
diff --git a/project/src/GameKit.gd b/project/src/GameKit.gd
deleted file mode 100644
index e7f7783..0000000
--- a/project/src/GameKit.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-# Anthony Wilcox licenses this file to you under the GPL license.
-# See the LICENSE file in the project root for more information.
-extends Node
-
-var version = "2.0"
-
-func is_game_paused(is_paused):
- if is_paused == true:
- get_tree().paused = true
- else:
- get_tree().paused = false
-
-func switch_scenes(new_mode):
- if new_mode == "classic":
- get_tree().change_scene("res://scn/ClassicScn.tscn")
- elif new_mode == "credits":
- get_tree().change_scene("res://scn/CreditsScn.tscn")
- elif new_mode == "play":
- get_tree().change_scene("res://scn/GameScn.tscn")
- elif new_mode == "title":
- get_tree().change_scene("res://scn/TitleScn.tscn")
\ No newline at end of file
diff --git a/project/src/GameScn.cs b/project/src/GameScn.cs
new file mode 100644
index 0000000..4cdabb5
--- /dev/null
+++ b/project/src/GameScn.cs
@@ -0,0 +1,129 @@
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
+using Godot;
+
+public enum ClothingLayer
+{
+ Shirts,
+ Pants,
+ Undies,
+ Accessory
+}
+
+public class GameScn : Node
+{
+
+ void ChangeClothes(string path, ClothingLayer clothingLayer)
+ {
+ var texture = ResourceLoader.Load($"res://sprites/{path}");
+
+ switch (clothingLayer)
+ {
+ case ClothingLayer.Shirts:
+ var top = GetNode("Nathan/Top");
+ top.Texture = texture;
+ break;
+ case ClothingLayer.Pants:
+ var bottom = GetNode("Nathan/Bottom");
+ bottom.Texture = texture;
+ break;
+ case ClothingLayer.Undies:
+ var undies = GetNode("Nathan/Undies");
+ undies.Texture = texture;
+ break;
+ case ClothingLayer.Accessory:
+ var accessory = GetNode("Nathan/Accessory");
+ accessory.Texture = texture;
+ break;
+ }
+ }
+
+ void ChangeClothes(ClothingLayer clothingLayer)
+ {
+ var blankTopPath = "tops_placeholder.png";
+ var blankBottomPath = "bottoms_placeholder.png";
+
+ switch (clothingLayer)
+ {
+ case ClothingLayer.Shirts:
+ ChangeClothes(blankTopPath, ClothingLayer.Shirts);
+ break;
+ case ClothingLayer.Pants:
+ ChangeClothes(blankBottomPath, ClothingLayer.Pants);
+ break;
+ case ClothingLayer.Accessory:
+ ChangeClothes(blankTopPath, ClothingLayer.Accessory);
+ break;
+ }
+ }
+
+ TextureButton ClothesButton(string path, ClothingLayer clothingType)
+ {
+ switch (clothingType)
+ {
+ case ClothingLayer.Accessory:
+ return GetNode($"Clothes/Wordrobe/Accessoires/AccsGrid/{path}");
+ case ClothingLayer.Undies:
+ return GetNode($"Clothes/Wordrobe/Underwear/UndiesGrid/{path}");
+ default:
+ case ClothingLayer.Pants:
+ return GetNode($"Clothes/Wordrobe/Pants/PantsGrid/{path}");
+ case ClothingLayer.Shirts:
+ return GetNode($"Clothes/Wordrobe/Shirts/ShirtsGrid/{path}");
+ }
+ }
+
+ public override void _Process(float delta)
+ {
+ // Accessories
+ // ====================================================
+
+ if (ClothesButton("CanonCam", ClothingLayer.Accessory).Pressed)
+ ChangeClothes("camera.png", ClothingLayer.Accessory);
+
+ //if (ClothesButton("RemoveAccessory", ClothingLayer.Accessory).Pressed)
+ // ChangeClothes(ClothingLayer.Accessory);
+
+ // Pants
+ // ====================================================
+
+ if (ClothesButton("Jeans", ClothingLayer.Pants).Pressed)
+ ChangeClothes("jeans.svg", ClothingLayer.Pants);
+
+ if (ClothesButton("Sweats", ClothingLayer.Pants).Pressed)
+ ChangeClothes("sweat_pants.svg", ClothingLayer.Pants);
+
+ if (ClothesButton("BeatUpJeans", ClothingLayer.Pants).Pressed)
+ ChangeClothes("beat_up_jeans.svg", ClothingLayer.Pants);
+
+ if (ClothesButton("BlueCamoJeans", ClothingLayer.Pants).Pressed)
+ ChangeClothes("blue_camo_jeans.svg", ClothingLayer.Pants);
+
+ //if (ClothesButton("RemovePants", ClothingLayer.Pants).Pressed)
+ // ChangeClothes(ClothingLayer.Pants);
+
+ // Underwear
+ // ====================================================
+
+ if (ClothesButton("Briefs", ClothingLayer.Undies).Pressed)
+ ChangeClothes("briefs.svg", ClothingLayer.Undies);
+
+ if (ClothesButton("ZBriefs", ClothingLayer.Undies).Pressed)
+ ChangeClothes("z_briefs.svg", ClothingLayer.Undies);
+
+ if (ClothesButton("Fundosi", ClothingLayer.Undies).Pressed)
+ ChangeClothes("fundosi.svg", ClothingLayer.Undies);
+
+ if (ClothesButton("OwOCensor", ClothingLayer.Undies).Pressed)
+ ChangeClothes("owo_censor.svg", ClothingLayer.Undies);
+
+ // Shirts
+ // ====================================================
+
+ if (ClothesButton("TrainHoodie", ClothingLayer.Shirts).Pressed)
+ ChangeClothes("train_hoodie.svg", ClothingLayer.Shirts);
+
+ if (ClothesButton("Sweatshirt", ClothingLayer.Shirts).Pressed)
+ ChangeClothes("old_sweatshirt.svg", ClothingLayer.Shirts);
+ }
+}
diff --git a/project/src/GameScn.gd b/project/src/GameScn.gd
deleted file mode 100644
index 07398cd..0000000
--- a/project/src/GameScn.gd
+++ /dev/null
@@ -1,95 +0,0 @@
-# Anthony Wilcox licenses this file to you under the GPL license.
-# See the LICENSE file in the project root for more information.
-extends "res://src/GameKit.gd"
-
-# Default clothing
-onready var bottoms = load("res://sprites/bottoms_placeholder.png")
-onready var tops = load("res://sprites/tops_placeholder.png")
-onready var accessory = load("res://sprites/tops_placeholder.png")
-# ZC's Dress Up was stylized to be cute, not adult.
-# Underwear cam be suggestive but never lewd.
-onready var undies = load("res://sprites/briefs.svg")
-
-func change_bottoms(new_bottom):
- bottoms = new_bottom
-
- if new_bottom == null:
- $Nathan/Bottom.texture = bottoms
-
- if undies == load("res://sprites/owo_censor.svg"):
- change_undies(null)
-
- $Nathan/Bottom.texture = bottoms
-
-func change_undies(new_undies):
- undies = new_undies
- $Nathan/Undies.texture = undies
-
-func change_tops(new_top):
- tops = new_top
-
- if new_top == null:
- $Nathan/Top.texture = tops
-
- $Nathan/Top.texture = tops
-
-func change_accessoires(new_accessory):
- accessory = new_accessory
-
- if new_accessory == null:
- $Nathan/Accessory.texture = accessory
-
- $Nathan/Accessory.texture = accessory
-
-# warning-ignore:unused_argument
-func _process(delta):
-
- # Change clothes
- # ===========================================================
-
- if $Clothes/Wordrobe/Accessoires/AccsGrid/CanonCam.is_pressed():
- change_accessoires(load("res://sprites/camera.png"))
-
- if $Clothes/Wordrobe/Pants/PantsGrid/Jeans.is_pressed():
- change_bottoms(load("res://sprites/jeans.svg"))
-
- if $Clothes/Wordrobe/Pants/PantsGrid/Sweats.is_pressed():
- change_bottoms(load("res://sprites/sweat_pants.svg"))
-
- if $Clothes/Wordrobe/Pants/PantsGrid/BeatUpJeans.is_pressed():
- change_bottoms(load("res://sprites/beat_up_jeans.svg"))
-
- if $Clothes/Wordrobe/Underwear/UndiesGrid/Briefs.is_pressed():
- change_undies(load("res://sprites/briefs.svg"))
-
- if $Clothes/Wordrobe/Underwear/UndiesGrid/ZBriefs.is_pressed():
- change_undies(load("res://sprites/z_briefs.svg"))
-
- if $Clothes/Wordrobe/Underwear/UndiesGrid/Fundosi.is_pressed():
- change_undies(load("res://sprites/fundosi.svg"))
-
- if $Clothes/Wordrobe/Underwear/UndiesGrid/OwOCensor.is_pressed():
- change_bottoms(null)
- change_undies(load("res://sprites/owo_censor.svg"))
-
-
- if $Clothes/Wordrobe/Pants/PantsGrid/BlueCamoJeans.is_pressed():
- change_bottoms(load("res://sprites/blue_camo_jeans.svg"))
-
- if $Clothes/Wordrobe/Shirts/ShirtsGrid/TrainHoodie.is_pressed():
- change_tops(load("res://sprites/train_hoodie.svg"))
-
- if $Clothes/Wordrobe/Shirts/ShirtsGrid/Sweatshirt.is_pressed():
- change_tops(load("res://sprites/old_sweatshirt.svg"))
-
- # Remove clothes
- # ===========================================================
-
- if $Clothes/Wordrobe/Accessoires/AccsGrid/RemoveAccessory.is_pressed():
- change_accessoires(null)
-
- if $Clothes/Wordrobe/Shirts/ShirtsGrid/RemoveShirt.is_pressed():
- change_tops(null)
-
- if $Clothes/Wordrobe/Pants/PantsGrid/RemovePants.is_pressed():
- change_bottoms(null)
\ No newline at end of file
diff --git a/project/src/PauseScn.cs b/project/src/PauseScn.cs
new file mode 100644
index 0000000..4239061
--- /dev/null
+++ b/project/src/PauseScn.cs
@@ -0,0 +1,43 @@
+using Godot;
+
+public class PauseScn : Control
+{
+ void IsGamePaused(bool isPaused)
+ {
+ if (isPaused)
+ GetTree().Paused = true;
+ else
+ GetTree().Paused = false;
+ }
+
+ public override void _Ready()
+ {
+
+ }
+
+ public override void _Process(float delta)
+ {
+ if (Input.IsActionPressed("ui_pause"))
+ {
+ GetNode("PauseWin").Show();
+ IsGamePaused(true);
+ }
+ }
+
+ void _on_ExitBtn_pressed()
+ {
+ IsGamePaused(false);
+ GetTree().ChangeScene("res://scn/TitleScn.tscn");
+ }
+
+ void _on_SettingsBtn_pressed()
+ {
+ GetNode("SettingsWin").Show();
+ }
+
+ void _on_ResumeBtn_pressed()
+ {
+ GetNode("PauseWin").Hide();
+ IsGamePaused(false);
+ }
+}
diff --git a/project/src/PauseScn.gd b/project/src/PauseScn.gd
deleted file mode 100644
index 617b648..0000000
--- a/project/src/PauseScn.gd
+++ /dev/null
@@ -1,34 +0,0 @@
-# Anthony Wilcox licenses this file to you under the GPL license.
-# See the LICENSE file in the project root for more information.
-extends Node
-
-func _process(delta):
- if Input.is_action_just_pressed("ui_pause"):
- $PauseWin.show()
- GameKit.is_game_paused(true)
-
-func _on_ExitBtn_pressed():
- GameKit.is_game_paused(false)
- GameKit.switch_scenes("title")
-
-func _on_SettingsBtn_pressed():
- $SettingsWin.show()
-
-func _on_CreditsBtn_pressed():
- GameKit.switch_scenes("credits")
-
-func _on_LicenseBtn_pressed():
- $LicenseWin.show()
-
-func _on_CloseAbtBtn_pressed():
- $AboutWin.hide()
-
-func _on_MusicBtn_toggled(button_pressed):
- if button_pressed == true:
- $Music.playing = true
- else:
- $Music.playing = false
-
-func _on_ResumeBtn_pressed():
- $PauseWin.hide()
- GameKit.is_game_paused(false)
\ No newline at end of file
diff --git a/project/src/Soundtrack.cs b/project/src/Soundtrack.cs
new file mode 100644
index 0000000..b89d017
--- /dev/null
+++ b/project/src/Soundtrack.cs
@@ -0,0 +1,27 @@
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
+using Godot;
+
+public class Soundtrack : AudioStreamPlayer
+{
+ public override void _Ready () {
+ //Connect ("finished", this, "PlayRandomSong");
+ //PlayRandomSong();
+ }
+
+ void PlayRandomSong () {
+ var rand = new RandomNumberGenerator();
+ rand.Randomize ();
+
+ var tracks = new string[] {
+ "reminiscing",
+ "together_again",
+ "at_the_lake",
+ "mushrooms",
+ };
+ var index = rand.RandiRange(0, tracks.Length);
+ var audiostream = ResourceLoader.Load($"res://music/{tracks[index]}.ogg");
+ Stream = audiostream;
+ Play();
+ }
+}
\ No newline at end of file
diff --git a/project/src/Soundtrack.gd b/project/src/Soundtrack.gd
deleted file mode 100644
index acc94bc..0000000
--- a/project/src/Soundtrack.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-# Anthony Wilcox licenses this file to you under the GPL license.
-# See the LICENSE file in the project root for more information.
-extends AudioStreamPlayer
-
-const tracks = [
- 'reminiscing',
- 'together_again',
- 'at_the_lake',
- 'mushrooms',
-]
-
-func _ready():
- connect("finished", self, "play_random_song")
- play_random_song()
-
-func play_random_song():
- randomize()
-
- var rand_db = randi() % tracks.size()
- var audiostream = load('res://music/' + tracks[rand_db] + '.ogg')
- stream = audiostream
- play()
\ No newline at end of file
diff --git a/project/src/TitleScn.cs b/project/src/TitleScn.cs
new file mode 100644
index 0000000..95677ea
--- /dev/null
+++ b/project/src/TitleScn.cs
@@ -0,0 +1,18 @@
+// Anthony Wilcox licenses this file to you under the GPL license.
+// See the LICENSE file in the project root for more information.
+using Godot;
+
+public class TitleScn : Node {
+
+ void _on_PlayBtn_pressed() {
+ GetTree().ChangeScene("res://scn/GameScn.tscn");
+ }
+
+ void _on_CreditsBtn_pressed() {
+ GetTree().ChangeScene("res://scn/CreditsScn.tscn");
+ }
+ void _on_LicenseBtn_pressed()
+ {
+ GetNode("LicenseWin").Show();
+ }
+}
\ No newline at end of file
diff --git a/project/src/TitleScn.gd b/project/src/TitleScn.gd
deleted file mode 100644
index 237f5b5..0000000
--- a/project/src/TitleScn.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-# Anthony Wilcox licenses this file to you under the GPL license.
-# See the LICENSE file in the project root for more information.
-extends Node
-
-func _ready():
- $Version.text = GameKit.version
-
-func _on_ClassicBtn_pressed():
- GameKit.switch_scenes("classic")
-
-func _on_ModernBtn_pressed():
- GameKit.switch_scenes("play")
-
-func _on_CreditsBtn_pressed():
- GameKit.switch_scenes("credits")
-
-func _on_LicenseBtn_pressed():
- $WinDialogs/LicenseWin.show()
-
-func _on_PlayBtn_pressed():
- GameKit.switch_scenes("play")