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Follow Godot file naming conventions

This commit is contained in:
Anthony Foxclaw 2020-07-15 08:33:25 -04:00
parent 0185999e9c
commit bcaf5680b3
38 changed files with 299 additions and 295 deletions

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@ -1,4 +1,4 @@
extends "res://scripts/clothing/baseClothing.gd"
extends "res://scripts/clothing/clothing_base.gd"
func _on_accessory_pressed():
character.accessory = texture_normal

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@ -1,4 +1,4 @@
extends "res://scripts/clothing/baseClothing.gd"
extends "res://scripts/clothing/clothing_base.gd"
func _on_bottoms_pressed():
character.bottom = texture_normal

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@ -1,4 +1,4 @@
extends "res://scripts/clothing/baseClothing.gd"
extends "res://scripts/clothing/clothing_base.gd"
func _on_tops_pressed():
character.top = texture_normal

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@ -1,4 +1,4 @@
extends "res://scripts/clothing/baseClothing.gd"
extends "res://scripts/clothing/clothing_base.gd"
func _on_undies_pressed():
character.underwear = texture_normal

16
scripts/game_info.gd Normal file
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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass