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https://github.com/tonytins/dressupzack
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Follow Godot file naming conventions
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parent
0185999e9c
commit
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38 changed files with 299 additions and 295 deletions
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@ -1,4 +1,4 @@
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extends "res://scripts/clothing/baseClothing.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_accessory_pressed():
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character.accessory = texture_normal
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@ -1,4 +1,4 @@
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extends "res://scripts/clothing/baseClothing.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_bottoms_pressed():
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character.bottom = texture_normal
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@ -1,4 +1,4 @@
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extends "res://scripts/clothing/baseClothing.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_tops_pressed():
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character.top = texture_normal
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@ -1,4 +1,4 @@
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extends "res://scripts/clothing/baseClothing.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_undies_pressed():
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character.underwear = texture_normal
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16
scripts/game_info.gd
Normal file
16
scripts/game_info.gd
Normal file
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@ -0,0 +1,16 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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