mirror of
https://github.com/tonytins/dressupzack
synced 2025-06-25 08:04:43 -04:00
Project clean up
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parent
b62e8e82c6
commit
bfd678a1de
70 changed files with 166 additions and 716 deletions
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# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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func _process(delta):
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if Input.is_action_pressed("ui_pause"):
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GameKit.is_game_paused(true)
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$WinDialogs/PauseWin.show()
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# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node2D
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onready var undies = $Character/Undies
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onready var bottoms = $Character/Bottom
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onready var tops = $Character/Top
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onready var accesories = $Character/Accessory
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func _process(delta):
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if undies.texture != null:
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undies.texture = UserSettings.Underwear
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if bottoms.texture != null:
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bottoms.texture = UserSettings.Bottoms
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if tops.texture != null:
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tops.texture = UserSettings.Tops
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if accesories.texture != null:
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accesories.texture = UserSettings.Accessory
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@ -18,7 +18,7 @@ onready var bottoms = $Character/Bottom
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onready var tops = $Character/Top
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onready var accessory = $Character/Accessory
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var UndiesBtn = load("res://scenes/Clothing.tscenes")
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# var UndiesBtn = load("res://scenes/Clothing.tscenes")
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#
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#func _init():
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# init_underwear()
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# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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# export (String, FILE, "*.json") var item_file : String
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func load_items(file_path) -> Dictionary:
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var file = File.new()
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assert file.file_exists(file_path)
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file.open(file_path)
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var items = parse_json(file.get_as_text())
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assert items.size() > 0
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return items
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# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends TextureButton
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var item_pos = null
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func _on_outfit_gui_input(ev):
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if ev is InputEventMouseButton:
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if ev.button_index == BUTTON_LEFT:
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if ev.pressed:
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item_pos = get_global_mouse_position() - rect_global_position
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else:
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item_pos = null
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if ev is InputEventMouseMotion and item_pos != null:
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rect_global_position = get_global_mouse_position() - item_pos
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# Anthony Wilcox licenses this file to you under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Control
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func _ready():
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$Version.text = GameKit.version
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func _on_ClassicBtn_pressed():
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GameKit.switch_scenes("classic")
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func _on_ModernBtn_pressed():
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GameKit.switch_scenes("play")
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func _on_CreditsBtn_pressed():
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GameKit.switch_scenes("credits")
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func _on_LicenseBtn_pressed():
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$WinDialogs/LicenseWin.show()
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func _on_PlayBtn_pressed():
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GameKit.switch_scenes("play")
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