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Changed license to Artistic-2.0

- Updated and simplified license headers.
This commit is contained in:
Tony Bark 2021-05-31 02:35:52 -04:00
parent 739692d970
commit c3a79164a4
15 changed files with 211 additions and 388 deletions

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@ -1,4 +1,4 @@
# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends Resource

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# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends Node
var version = "0.0.0"

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# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends Node
signal indicate

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends "res://scripts/clothing/clothing_base.gd"

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends "res://scripts/clothing/clothing_base.gd"

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends TextureButton

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends "res://scripts/clothing/clothing_base.gd"

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends "res://scripts/clothing/clothing_base.gd"

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@ -1,16 +1,3 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends Node2D

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# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends TextureRect
onready var timer = $Timer

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends Control

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# This project is licensed under the MPL license.
# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends TabContainer