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https://github.com/tonytins/dressupzack
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Updated license headers
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Tony's Dress Up is a re-imagining of my first Flash game, ZC's Dress Up, developed back in 2007. I've included the Flash copies in the ``/archive`` directory. They can be played at [Ruffle](https://ruffle.rs/)'s demo page.
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Tony's Dress Up is a re-imagining of my first Flash game, ZC's Dress Up, developed back in 2007. I've included the Flash copies in the ``/archive`` directory. They can be played using [Ruffle](https://ruffle.rs/)'s demo page.
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## Getting Started
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## Getting Started
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## Authors
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## Authors
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* **Anthony Wilcox** - *Initial work* - [tonytins](https://github.com/tonytins)
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* **Tony Bark** - *Initial work* - [tonytins](https://github.com/tonytins)
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* **Kenney** - *UI assets* - [kenny.nl](https://www.kenney.nl/)
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* **Kenney** - *UI assets* - [kenny.nl](https://www.kenney.nl/)
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* **Twemoji** - *Emojis* - [twemoji.twitter.com](https://twemoji.twitter.com/)
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* **Twemoji** - *Emojis* - [twemoji.twitter.com](https://twemoji.twitter.com/)
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The source and assets are licensed under the MPL 2.0 License and CC-BY, respectfully - see the [LICENSE](LICENSE) and [ASSET-LICENSE](ASSET-LICENSE) for more details.
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The source and assets are licensed under the MPL 2.0 License and CC-BY, respectfully - see the [LICENSE](LICENSE) and [ASSET-LICENSE](ASSET-LICENSE) for more details.
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The Flash games included are closed source but abandonware too. Feel free to share them on archives.
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The Flash games included are closed source, but considered abandonware. Feel free to share them on archives.
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## Code of Conduct
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## Code of Conduct
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="pressed" from="ui/base/clearBtn" to="ui/base" method="_on_clearBtn_pressed"]
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[connection signal="pressed" from="ui/base/clearBtn" to="ui/base" method="_on_clearBtn_pressed"]
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Resource
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extends Resource
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var top = null
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var top = null
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# Anthony Wilcox licenses this file to you under the MPL license.
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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# See the LICENSE file in the project root for more information.
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extends Node2D
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extends Node2D
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://scripts/clothing/clothing_base.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_accessory_pressed():
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func _on_accessory_pressed():
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://scripts/clothing/clothing_base.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_bottoms_pressed():
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func _on_bottoms_pressed():
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends TextureButton
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extends TextureButton
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onready var player = $select
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onready var player = $select
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://scripts/clothing/clothing_base.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_tops_pressed():
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func _on_tops_pressed():
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://scripts/clothing/clothing_base.gd"
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extends "res://scripts/clothing/clothing_base.gd"
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func _on_undies_pressed():
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func _on_undies_pressed():
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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extends Node
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends Control
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extends Control
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export var version: String = "1.0.0"
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export var version: String = "1.0.0"
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# This project is licensed under the MPL license.
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# See the LICENSE file in the project root for more information.
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extends TabContainer
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extends TabContainer
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onready var character = preload("res://resources/character.tres")
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onready var character = preload("res://resources/character.tres")
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