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I christen this game a full fledged port

The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
This commit is contained in:
Anthony Wilcox 2019-01-02 00:23:16 -05:00
parent f15145e5e5
commit c91d91c14f
49 changed files with 737 additions and 27 deletions

View file

@ -2,13 +2,13 @@
[ext_resource path="res://src/GameScreen.gd" type="Script" id=1]
[ext_resource path="res://assets/dress up bg.png" type="Texture" id=2]
[ext_resource path="res://assets/zack.png" type="Texture" id=3]
[ext_resource path="res://assets/lights.png" type="Texture" id=4]
[ext_resource path="res://assets/lights.png" type="Texture" id=3]
[ext_resource path="res://Zack.tscn" type="PackedScene" id=4]
[ext_resource path="res://Clothes.tscn" type="PackedScene" id=5]
[ext_resource path="res://Shell.tscn" type="PackedScene" id=6]
[ext_resource path="res://Interface.tscn" type="PackedScene" id=7]
[node name="GameScreen" type="Node2D"]
[node name="GameScreen" type="Node" index="0"]
script = ExtResource( 1 )
@ -20,23 +20,17 @@ __meta__ = {
"_edit_lock_": true
}
[node name="Zack" type="Sprite" parent="." index="1"]
position = Vector2( 85, 352 )
texture = ExtResource( 3 )
__meta__ = {
"_edit_lock_": true
}
[node name="Lights" type="Sprite" parent="." index="2"]
[node name="Lights" type="Sprite" parent="." index="1"]
position = Vector2( 477.823, 100.811 )
texture = ExtResource( 4 )
texture = ExtResource( 3 )
_sections_unfolded = [ "Z Index" ]
__meta__ = {
"_edit_lock_": true
}
[node name="Zack" parent="." index="2" instance=ExtResource( 4 )]
[node name="Clothes" parent="." index="3" instance=ExtResource( 5 )]
[node name="Shell" parent="." index="4" instance=ExtResource( 6 )]