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https://github.com/tonytins/dressupzack
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I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different. But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
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project/Zack.tscn
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project/Zack.tscn
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://assets/zack_base.png" type="Texture" id=1]
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[ext_resource path="res://assets/eyes/eyes1.png" type="Texture" id=2]
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[ext_resource path="res://assets/eyes/eyes2.png" type="Texture" id=3]
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[ext_resource path="res://assets/eyes/eyes3.png" type="Texture" id=4]
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[ext_resource path="res://assets/eyes/eyes4.png" type="Texture" id=5]
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[ext_resource path="res://assets/eyes/eyes5.png" type="Texture" id=6]
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[ext_resource path="res://assets/eyes/eyes6.png" type="Texture" id=7]
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[ext_resource path="res://assets/eyes/eyes7.png" type="Texture" id=8]
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[ext_resource path="res://assets/mouth/mouth.png" type="Texture" id=9]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 8 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[node name="Zack" type="Node2D" index="0"]
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[node name="Base" type="Sprite" parent="." index="0"]
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position = Vector2( 92.6446, 354.064 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Eyes" type="AnimatedSprite" parent="." index="1"]
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position = Vector2( 109.519, 255.9 )
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frames = SubResource( 1 )
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animation = "default"
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frame = 3
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playing = true
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[node name="Mouth" type="Sprite" parent="." index="2"]
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position = Vector2( 98.4389, 276.779 )
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texture = ExtResource( 9 )
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