mirror of
https://github.com/tonytins/dressupzack
synced 2025-06-27 17:04:42 -04:00
I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different. But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
This commit is contained in:
parent
f15145e5e5
commit
c91d91c14f
49 changed files with 737 additions and 27 deletions
29
project/assets/mouth/mouth5.png.import
Normal file
29
project/assets/mouth/mouth5.png.import
Normal file
|
@ -0,0 +1,29 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/mouth5.png-d83d9df17553995c7fb19b3a57ec244a.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/mouth/mouth5.png"
|
||||
dest_files=[ "res://.import/mouth5.png-d83d9df17553995c7fb19b3a57ec244a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Loading…
Add table
Add a link
Reference in a new issue